A while back, there was a game called Bushido Blade was supposed to be modeled after actual combat. One hit could kill a character easily. If you hit with your weapon and didn''t get a kill, you probably injured them pretty good and getting the kill would be pretty easy.
I played that game and I thought it sucked BIG TIME.
If I wanted reality, I''d go take a martial arts class (where they
DO have levels, they are called belts
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). What most players want is to be big and bad-ass. Being a bad-ass is fun, exciting and "an escape". That''s what entertainment is all about.
I agree that DnD or EQ or whatever isn''t realistic, but who cares? In reality, murdering someone has severe consequences, so it is a rare thing (compared to virtual ''murder''). You can sleep pretty well at night knowing that you are safe from crazy murderers, just because of the ratio of murderers to normals people.
In a game, the consequences are almost totally removed for murder, so you have to find another way to ensure the safety of your players. The fix that seems to work the best is to give higher-level players ''immunity'' to attack from lower-levels in the form of insane HP and dodge rates.
There may be other ways to ensure relative player safety, but nothing so far has worked as well (for NPC attacks as well as PC attacks) as the level-up fix.
Maybe you could have the penalty for murdering (and being caught) be character deletion? There''s a thought...regular death is only punished slightly, but a murderer who is caught is deleted from the server. Hmmm....