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game terrain modelling with 3dsmax

Started by May 09, 2003 05:32 AM
-1 comments, last by hynkar 21 years, 8 months ago
Is there anyone experienced in 3D-game terrain modelling with 3dsmax? I wrote a little tool which lets me "paint" terrain from a simple plane by modifying the z-pos of the vertices. It lets me paint textures on that plane as well selecting texture ids by slope and altitude. The problem is how to create transitions between the textures since max viewports don''t support multitexturing...

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