play from stop position(pause) DirectX
Hi, How would you go about playing a file stopping it and then
playing it again from the position you stopped it at?
Ive tried getting the performance time when the file is stopped
and using this to set the position before it plays again.
Don''t know if you can go backwards in performance time.
getting the current position of the buffer when stopped doesn''t seem to work either.
Cheers
QALS
if you Stop() a directsound buffer it doesn''t rewind... just call Play again and it''ll continue.
LPDIRECTSOUNDBUFFER8->GetCurrentPosition(); and LPDIRECTSOUNDBUFFER8->SetCurrentPosition();
edit: fixed link
[edited by - crispy on April 21, 2003 3:52:35 PM]
edit: fixed link
[edited by - crispy on April 21, 2003 3:52:35 PM]
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement