@ Kinmii - It wasn''t an announcement, it was THE ideas
For your info, I''m totaly disreguarding your previous posting, a benifit of the doubt in your favor (due to your degrading and negative statement, I will try to ignore it).
Now, in referance to certain questionable ways to go about making things smoother, I''ll answer with my own thoughts to each:
A persistant world. So people actually build a kingdom like in an RTS single player, but the progression would be much slower and it owudl be realtime. Theere would have to be some sort of mapping system like in 10six, but it would be cool I think.
Yes 10Six did a very good attempt at this type of game, though alot of flaws came about, many of them due to the persistancy, others to do with PvP balancing issues and general PtoP interaction elements which could have been (generaly) more thought out.
On the part of persistancy, along with progression, it (10Six) was done way too slow to really allow players to enjoy the game in the way it was intended. You were given (IMHO) a bare minimum to start off with and, if you were stuck between some tough enemy lands, became an all too easy target to pick off.
Now, as with my own idea mentioned, if you had time to prepare for conflict, including the ability to remain ''out of contact'' while you surveyed your surrounding environment before jumping in to action (which IS what the players will want to do ASAP), you could not only keep protected long enough to build up reserve defenses, but also search for opportunistic challenges (nothing like accidentaly wandering onto enemy territory and finding you''re cannon fodder to their defenses).
Now, for the progression part, it should allow a player to progress enough to have at least a decent chance to be successful in combat especially if their forced into combat with a stronger or more experienced player.
Of course, like in my ideas, a player will have the option to build and play with their forces before commiting to PVP play, though they are not limited, just suggested. The thing is, when you start out, your ''colony'' is only so big and must expand before it''s even allowed to head outside it''s world as per the setting (you must advance your technology enough to allow for satisfactory defenses, and then also for interstellar flight). What will keep the player in the game while all this advancing is happening? How about learning their turf.. as well as claiming it from the domestic civilization(s) which (may) have been there even before your colony arrived! This allows you not only to get your feet wet, but also to test your technology to the fullest and work on advancing in a prefered route of technology (which, as stated, will be very broad).
- Chris -