It is NOT a MMORPG.
It is NOT an action-RPG ala Diablo.
It is a (mainly singleplayer) RPG which will feature:
- Pausable Realtime (whenever you want and when the computer thinks you want, the game will pause and wait for your action) similiar to Baldur's Gate.
- A lot of combat moves, which I hope will allow for more tactical combat.
- A damage system that I hope is quite realistic and, of course, fun!
How I hope it will play:
Let's try an example (this seems to be the only example I can think of, but it just illustrates so well how I would want it to be ).
Ok, so you're inside a building. You need to get inside a room, with two guards inside, and do something (let's say you're supposed to save someone they're supposed to interrogate.).
The area looks like this
XXXXXXXXXXXXXXXXXXXXXX X XX X XX X XX P D 1 XX X G XX X CCC 2 XX X XXXDXXXXXXXXXXXXXXXXXX
Where X = wall, P = you the player, D = door, 1 and 2 are guards, CCC is a couch and G is the guy they're talking to.
Of course there are lots of ways you could solve this problem but let's try this one (where T = Time in seconds) :
T=0 : you draw your pistol
T=2 : you kick the door open
T=2.3 : the "kick the door open"-action is done.
T=2.5 : the game pauses and allows you to take a new action. You decided to shoot guard 1. Your character start aiming.
T=2.6 : the guards get their first reaction (since they were surprised. In this case, their reaction time is 0.3 seconds.) They start drawing their guns
T=2.8 : Your character fires. He hits the guard in the head, and he dies.
T=2.9 : The game pauses and lets you decide a new action. The second guard has finished his "draw weapon"-animation/move. At this time you can either just step aside to the right behind the wall, or start aiming at the second guard. Let's say you try to shoot the second guard.
T=3.0 : The guard may now either dive behind the couch for cover, since you killed his friend and is now coming for you; or hope that he can manage to kill you before you kill him.
T=3.3 : You fire, but the bullet flies past the guard's head! The guard fires to, but hits you in the arm. Now he's probably got an advantage over you since according to the damage rules, your aim just got worse.
T=3.4 : The game pauses. New decision.... And so on.
Adding a slowmotion-function to this game would probably not only look cool (as it does in Max Payne), but it could likely be of some tactical value.
Like I said, this is mainly designed to be a singleplayer RPG, but it's not hard to vision a Cooperation mode:
Two players, you place yourselves behind different doors leading to the same room. Using some game interface, you decide to kick the doors in at the same time! Major advantage over anyone inside, plus it'll look cool when you use the replay function (hehe, no I'm not saying there will be one, but I sure hope it will )
Also, imagine a more tactical/strategic version of Counter-Strike. Each player could have a certain amount of times or seconds they could use the pause function; you could see what your friends saw all the time from an overhead perspective, and coordinate attacks and so on. It's not what I intend the game to be, but if I make the rules free and advanced enough, it shouldn't be THAT hard converting to these games.
Sorry, long post again
Oh, and well I don't really like giving away my Design Doc, but after all, if someone steals my idea and makes an übersuccessful game, I can just sue them and earn tons of money!
http://www.dtek.chalmers.se/~srekel/real/Real%20Design%20Document.shtml
"Kaka e gott" - Me
[edited by - Srekel on March 31, 2003 2:34:53 PM]