All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
21
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to 2D and 3D Art
Advertisement
Triangle boonza
2D and 3D Art
Visual Arts
Started by
ToxicSoul
February 16, 2003 12:27 PM
0
comments, last by
ToxicSoul
21 years, 11 months ago
ToxicSoul
Author
122
February 16, 2003 12:27 PM
how many ploygons would you recomend on a map for geforce 2?
Cancel
Save
Anonymous
February 16, 2003 12:30 PM
It all depends.
http://www.gamedev.net/community/forums/topic.asp?topic_id=139391
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
puzzle Ideas for 2d platformer
Game Design and Theory
The 5 First Principles of proper open world game design;
Writing for Games
clock ticks
For Beginners
Ellipse fitting
Math and Physics
Game Programmer/Developer Networking
GDNet Lounge
click and drag sprite
For Beginners
Advertisement
Recommended Tutorials
Setting Realistic Deadlines, Family, and Soup
Production and Management
Starbreeze Business Analysis
Business and Law
Creating a Homing Missile in Unity
General and Gameplay Programming
Irregular shadow mapping
Graphics and GPU Programming
Lens Flare Tutorial
Graphics and GPU Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top