oh~!!!!!!!!!!
good~!!!!!!!!!!!!!!!!
-_-;;;
please test rally car
February 17, 2003 12:03 AM
Newbie questions..
How long have you been working in this?
How long have you been coding in general?
All done in VS C++ and OGL?
Really a cool engine....
How long have you been working in this?
How long have you been coding in general?
All done in VS C++ and OGL?
Really a cool engine....
few people saying the car is hardly to move... What i suspect is that the fps is too high and the elapse time between frame is too low causing the time dependant physics calculation in the game to produce tiny force/acceleration/speed etc. I cannot conform this thing because I only have that TNT2 video card with only around 45 fps.....
I started learning physics around six months ago. All done in msvc++ & opengl .
I started learning physics around six months ago. All done in msvc++ & opengl .
Good work!!!
I left programming last december, but this made me want to continue my racing game project again
Dunno yet :\
What did you use to create track?
I left programming last december, but this made me want to continue my racing game project again

What did you use to create track?
The car is way to slow... I can barely hit 100km/h, and getting up and going takes forever... traction seems a bit off for a fwd car... the rear wheels wouldn't slide out that easily, and the car is just.. slow... even at 100km/h it looks like i'm barely moving, are you sure your scale is correct (terrain scale matches the car scale, matches the speed scale).
--- Edit ---
Ok, played a bit more, and i noticed that you are using way to many polygons for the car model, especially the headlights!!! They have like 60 triangles each!! It does look pretty nice though, but considering you can rarely see the front, it seems like a waste. It still feels ssoo ssllooww.
[edited by - Ready4Dis on February 18, 2003 7:47:45 AM]
--- Edit ---
Ok, played a bit more, and i noticed that you are using way to many polygons for the car model, especially the headlights!!! They have like 60 triangles each!! It does look pretty nice though, but considering you can rarely see the front, it seems like a waste. It still feels ssoo ssllooww.
[edited by - Ready4Dis on February 18, 2003 7:47:45 AM]
Besides the slipping factor, your speed readings are way off. It says I''m going about 150 MPH but my car is crawling (I''m at 200 FPS). That car simply accelerates far too slowly and the speedometer needs to seriously be fixed.
Other than that, nice engine so far.
Other than that, nice engine so far.

To fix the problem on machines with high frame rates, you should try using a high resolution timer. I use something like this. It will be different if you are programming in something other than windows.
LARGE_INTEGER tickFrequency,lastTick,thisTick;
QueryPerformanceFrequency(&tickFrequency);
QueryPerformanceCounter(&thisTick);
Then, in your update function:
lastTick=thisTick;
QueryPerformanceCounter(&thisTick);
double dt=((double)(thisTick.LowPart-lastTick.LowPart)/(double)tickFrequency.LowPart);
dt will be the time in seconds between frames.
Oh yeah, and by the way, the car feels pretty good. A lot better than the first version. My only gripe is that maybe the car is a little underpowered.
The QueryPerformance... functions are available as long as you include windows.h
[edited by - Halibut on February 18, 2003 11:55:29 PM]
LARGE_INTEGER tickFrequency,lastTick,thisTick;
QueryPerformanceFrequency(&tickFrequency);
QueryPerformanceCounter(&thisTick);
Then, in your update function:
lastTick=thisTick;
QueryPerformanceCounter(&thisTick);
double dt=((double)(thisTick.LowPart-lastTick.LowPart)/(double)tickFrequency.LowPart);
dt will be the time in seconds between frames.
Oh yeah, and by the way, the car feels pretty good. A lot better than the first version. My only gripe is that maybe the car is a little underpowered.

The QueryPerformance... functions are available as long as you include windows.h
[edited by - Halibut on February 18, 2003 11:55:29 PM]
All rally cars in the WRC are 4wd...and is that supposed to be a Peugeot 206?...looks more like a Toyota corolla... anyway..nice sim...with a few tweaks you’ll be selling thousands of copies! 
I like the independent suspension.
[edited by - promethius on February 19, 2003 3:29:32 AM]

I like the independent suspension.
[edited by - promethius on February 19, 2003 3:29:32 AM]
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