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please test rally car

Started by February 14, 2003 04:12 AM
27 comments, last by ctoa 22 years ago
Hey, is very nice!! I like it a lot!

100FPS on a pentium 3 800 geforce

I guess the problem is related to the way you handle the keyboard. When accelerating the perception of speed increments a lot and seems to be not sincronized with the speed metter you show on the screen. The same when you press right and left, it takes a couple of ms to the car to recive the keystroke.

Keep up this work, is one of the best OGL car demos I''ve seen over here (maybe I missed some).
[size="2"]I like the Walrus best.
Sky - Actually i''m trying to make a 4wd rally car. And I also agree it''s too slippy for a car. I''ll fix it and get for some feedback later....
happy to hear the high fps count(even though some get very low fps)but this is just an empty track. i hope the fps will not drop too much when i add other objects.
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quote:
Original post by Sky
Wait a minute... So its a frontwheel drive car?? Then the physics are allll wrong... And most rally cars are rearwheel I believe... With a frontwheel one you don''t slide as much, the back slides and then the front wheels cause the car to straighten out much more.


Peugeot 206 is actually a frontwheel drive car. I agree with people the car becomes unstable beyond 100 km/h. I think this track and car give inspiration once I figure out about these programs.

That was pretty fun to mess around with. I hit one of the walls straight on, and the vehicle flew right outside of the game world. Maybe you should make the game a stunt game. You know, kind of like that old stunt racer arcade game. Fly off cliffs and such. Don''t see many racer games like that anymore.
some better physics(gravity, friction) and it''s an ok, fun game.
quote:
Original post by Luya

Peugeot 206 is actually a frontwheel drive car. I agree with people the car becomes unstable beyond 100 km/h. I think this track and car give inspiration once I figure out about these programs.






I think it is pretty uncontrolable after like 1 second of holding forward....

Interesting... In the realistic rally games for PSX I loved using the front wheel cars because they never spun out and I could do some sick turns with them.
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i believe most modern rally cars are front wheel drive and a few all wheel drive. rear wheel drive vehicles were phased out awhile ago. seeing as the game is intended as a 4wd simulator, that doesnt really matter i guess but hell, its really hard to control at anything more than 60kmh. i do the track in reverse and stand a better chance :D (of course i cant see the road in advance). oh well. the game looks very promising, just a few physics changes i guess, but even commercial games have their flaws with physics where you see a vehicle spin around 500 times in a second just because you hit the car on the curb at a certain angle. keep it up!
Like NFS 1, you could make a pretty nice nose spinn in it.
hmm i turned vsync off and the car can hardly move. so yeah im not too sure on the programmin aspect of things but maybe its got something to do with what that guy said about making the car speed dependent on time instead of frame rate (although it went up to 400fps with vsync off :O i couldnt move )
hm.. funny. the track looks quite sweet generated. but somehow i can nearly not climp up roads when they go upwards by even just a tiny bit..

anyways, its funny nontheless, and looks so far so good

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