I hate that game. You dont even have to aim yourself.
Hey, I hate those games too (at least part III and IV, didn''t play the others. But I''ve heard they should''ve stopped after part II), for many reasons. Crap framerate, too many dark places, auto-aim , camera problems... The scary part is that most magazines give it 10/10 (like PSM UK did). That''s probably ''cause Lara is in it...
-my 2 cents-
--------------------------Programmers don't byte, they nibble a bit. Unknown Person-------------------------
Oh! I thought of another one: Indiana Jones and the Infernal Machine. It was too easy for action fans, too annoying for Tomb Raider fans, and had nothing at all for GA fans! Personally I think Indiana Jones and the Fate of Atlantis is one of the greatest games ever, and then to produce that sh**... gets me upset.
Alex Atypical Interactive www.atypical-interactive.com
Yes,i agree.Indy and The infernal crap it should be called! Bad copy of Tomb Raider.And really had nothing to do with the previous Indiana Jones in contrast to Monkey Island 3 which was absolutely wonderful! I also disagree with Arjan and Rudan about Tomb Raider 3. And i definately don''t play it because of Lara.I like more real women you know!You have to be a freak to feel something for a cartoon!(erotic i mean...).I respect your opinion anyway Voodoo4
Personally, I think the Tomb Raider games are pretty bad But the worst games of all time, I forget, cos they were for my 8-bit Amstrad CPC computer Most disappointing has been the entire Quake series. Doom had atmosphere, Quake just had speed and graphics. Personally I think iD kinda lost the plot (quite literally), but obviously the majority of gamers disagree with me. Oh well.
Indeed, Quake is quite bad for a game. It''s good technology, and better tech with each installment (although the cries of horror heard from coders upon revelation of the Q3 source-code will long be etched in my mind). But, as games, the Quake series falls well short, particularly in the beginning, of the quality and appeal of Doom.
It is, nonetheless, very difficult to peg a "worst game of the century." I suppose that Duke Nuke''Em 3d would come awfully close in my book on it''s own merits, with the buggy Build engine (innovations aside), tasteless and apalling attempts at humour and complete poser of a hero (the antithesis of "cool" in my book). Many less successful games have been quite bad, but the success of DN3D makes it that much worse. Coupled with the following DN3D had and the possibility that so many adolescents were convinced that the "duke" persona was the way to be, it pretty much tips the scales due to the damage done.
Yeah,pathetic guy actually!A mixture of Rambo and a tv newscaster!I want to laugh but then i think that there are really guys like him in the real world.What a POSER!!! Anyway about Doom and Quake.Well i was playing doom when it was first published and i loved both I and II.Then when i first played Quake i was totally disapointed,but i thought that the two Doom games made me have too much expectations. Now i see that it wasn''t me but the game actually was a bad replica of Doom. Many young kids that never played Doom,love Quake.But my younger brother is playing Doom II for hours,while a copy of Quake II sits in a bookshelf getting dusty. The conclusions are yours... Voodoo4
Here these words vilifiers and pretenders, please let me die in solitude...
You ain''t seen bad until you''ve played Sorcerer from Mythicon for the Atari 2600.
The object is to move around the screen avoiding the flashing thing. No scoring. No game over. No nothing. It was a complete ripoff written in the latter days of Atari when it was thought that people would buy anything (an attitude that killed the Atari).
The X-rated games were almost as bad, but at least there was something resembling a game there.
(my byline from the Gamedev Collection series, which I co-edited) John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.