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Fantasy RPG's, is there another choice?

Started by April 29, 2000 03:30 PM
61 comments, last by Bomberman 21 years, 4 months ago
please:

DON''T FLAME!!!

do you think i mentioned "with own twist of my own" for the fine pleasure of saying it?....
why can''t you guys just listen an do good?
later on i will present my design doc to all....you''ll see.
sheesh!! even d & d got a little help uh? = tolkien....
sorry about all that. the only thing i am using from flcl is that is based on a sole setting. cant you just use your IMAGINATION and think, " maybe the meaning is not to copy, but to improve...maybe it''s not the damn series, maybe it''s just the feeling it produces ...." if you have never wanted to create something coming from an already used theme,THEN THROW THE STONE SINNER!!!!
"For every human problem, there is a neat, simple solution; and it is always wrong"
i apologize

but people submit me a lot of thing like " i like this, i want this, i want to make the same" recently that i have get mad...

(i have start a rpg with the producer stuck in anime, bad things)

i''m use to do some start point from existing setting too, then i throw the stone to myself

B>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>BING *.*.*.* >[O_°)
ouch, it''s hard to be a sinner

i''m sorry
>>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>
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quote:
Neoshaman:
well the whole problem is that>>> we copy existing setting
we stay stuck in something which is already done and make something new
(...)
just stop trying copy what is already done in some way


I agree with LaCelestina. Was going to say something but figured Neoshaman was just trolling.

I don''t think you can makes something completely new. Work for decades, and you''re still going to be taking existing myths and conventions and using them. Unless you lived completely alone, you were infected by social conventions, religion, folk tales, etc.

And there''s nothing saying derivative can''t be fun. Anyone like the Matrix movie? Pretty darn derivative. But I wouldn''t turn it off if I was flipping around and saw it on.

What''s intrinsically wrong with a world with elves, dwarves, and all the Tolkien/D&D scenery? Just because you choose a setting and actors doesn''t mean you can''t come up with a rip-roaring story.

Neoshaman mentioned a game with bits of pastry making, musical comedy, and french puns. All of these sound like things that existed before. True, there''s something surreal about newish combinations. But there''s nothing about it that is more "creative" than anything else.

It''s all a question of where you want to put your creativity. Would you rather have original settings and a story you''ve heard over and over, or old settings and a more original story? I''ll take the latter. (sure, both might be better, but the time/effort is huge.)
yeah even tolkien have copy is granma folk''s tales

the irony is : in the "am i in a rut" post i say to some guy that i was a massive plagiarist

well i have just forgot to mention > not SIMPLY copy

matrix is a case of problematic conscience for me (from the subject of copy not copy)

it''s the more massive past and copy i have ever see (before my ironic script of splinter gear) and didn''t like the movie at all, i was bored while watching the 1st and the 2nd
but it''s just me, i know a lot of the reference and it''s a universe i''m use too...

but i found that the film lacks somethings, yes it has still the merit to be innovative and lead''s people to think and introduce them to something new (i''m talking to the common people)
but it''s a sum and a summury of all i knew and nothing beyond that, it''s technically deep (Beyond stereotypes foil awkwardly put in scene) but practically i have not felt this way

the movie never go beyond a well done sum and summery of his references (As a piece of glass ,as well to cut is it, the value of an unworked diamond it will never have)

maybe i''m too sensitive...

>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>
3 pages of posts about non fantasy rpgs and not one mention of Phantasy Star, Chrono Trigger, or Earthbound? You all should be ashamed!
ok tortoise
but now try to find non japaneese rpg without a fantasy setting (it''s exist), it''s a part of the problem

>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>
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sorry sorry sorry- i just get so mad easily. really, the human mind is a great thing, it can create wonderfull new thing, but it has to start from a point.
well, bye for now....
"For every human problem, there is a neat, simple solution; and it is always wrong"
One of the reasons there are not so many modern day RPG''s compared to fantasy RPG''s being created is that we live in the modern day. If people wished to experience life they could go outside and do it themselves, with a much greater experience than through the eyes of a 3d avatar. Another possible reason could be that the medieval and futuristic settings are far easier to imagine and code. Since all or most of your games features (monsters, weapons, characters etc.) are coming from your imagination, it becomes much easier to fill an entire game with them. Creating a modern day RPG would require extensive research to make it accurate and realistic,and most game designers aren''t up for that kind of effort, the other choice would be to use your imagination once again to fill in the blanks. Doing that though would basically reduce your game to a fantasy or sci-fi game in the process, except in a "modern" setting. Another reason people do not make modern RPG''s is that the modern day isn''t all that interesting. With the exception of the Sims, how many people want to play a game where you play the role of the 9 to 5 joe schmoe or the the teenager that has to go to school 6 hours a day. The reason that the traditional fantasy RPG setting is created and played more often than our own is that it becomes the escape that people play games for. It is entirely different from that which we experience everyday, that is why designers choose it as their setting. They know that it sells and requires less effort, same with futuristic. Innovation and creativity among the game designers of the world is what is needed now, or else we will be crushed under the weight of the hordes of orcs and elves and dwarves out there already.
quote:
Original post by Neoshaman
ok tortoise
but now try to find non japaneese rpg without a fantasy setting (it's exist), it's a part of the problem



If you'd think Diablo I was RPG, then Hardbringer.
Darklands
One really nice Amiga game. I don't recall its name.
I really didn't like Arcanum, from Troika. I'm glad they improved it by temple of the E.

Fallout I II.
Would you think Jagged, you know what, is a RPG? It was probablly a squad game, but...

No it's not a problem. The problem is that some people seems to mistake a medieval fantasy with a fantasy. Or they have another problem. They look at the furniture and seems to think if something uses a flash gun it must be a Sci fi. Actually fantasy seting don't disalow to use guns as a Luca did, nor time travel.


[edited by - Raghar on September 26, 2003 6:55:59 PM]
another example of non fantasy rpg >>> harvest moon
what about this??

many jap ren ai, dating and raising sim are like rpg and set in modern days

they is room for originality
>>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>

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