@markuskid
I guess my idea of massive is different than yours. I assumed massive meant any amount of players beyond 64 since thats about the maximum of an FPS multiplayer game which seems to be the second largest capabilites for mulitiplayer in terms of number of players. So a few hundred seems pretty massive in those respects.
@Digitalfiend
Thank you. That is exactly what I was talking about. Only on the server side are these objects going to be used. Thanks for the reassurance that I''m on the right track
Regards,
Synth0id
Protocol Speeds?
There is no point in doing anything at all, you'll die pretty soon anyway.
quote:
@markuskid
I guess my idea of massive is different than yours. I assumed massive meant any amount of players beyond 64 since thats about the maximum of an FPS multiplayer game which seems to be the second largest capabilites for mulitiplayer in terms of number of players. So a few hundred seems pretty massive in those respects.
Your idea of massive is not the prevailing use of the term. Just plain old "multiplayer" is going to do the job for you, and won''t result in the confusion that was this thread :D
-Mark (who changed the description of his project from MMOG to MOG in March)
Star Dart - Java Multiplayer Space Combat at http://www.stardart.net/
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