quote: Original post by beantas
Would you like games to be drawn in ascii-art forever?
Hey, that''s not fair, Nethack''s moved on -
quote: Original post by beantas
Would you like games to be drawn in ascii-art forever?
quote: Original post by Sandman I see the ''game'' as being the underlying mechanism of the game, the ruleset etc. Graphics are irrelevent - the game can be fun with minimal graphics. Making the graphics better does not make the game more fun , but it certainly does make it more appealing. Note the difference between ''fun'' and ''appealing''.
You define the ''game'' as the complete package. Obviously graphics are important, since they are important to the appeal of the package as a whole.
quote: Original post by Sandman
Its a bit like comparing computers. Lets suppose one computer has more than enough memory and CPU power to easily run your favourite OS, and any software you like, but only has a 14" monitor and can''t display anything over 800x600, whereas the other computer is barely powerful enough to run windows 3.1, let alone other apps on top of that, but comes with a gorgeous 48" plasma screen. Which ''computer'' is better?
My deviantART: http://msw.deviantart.com/
quote: Original post by MSW
As an example...take a traditional console style 2D RPG (Final Fantasy, Dragon Warrior)...when characters talk to NPCs and such, they typicaly have a small pop-up text dialog box to display what is being said (and perhapse a portrat of the speaking character)...from just this little bit of information, my imagination kicks in filling in the "gaps"...I can imagine the way the characters voice sounds, thier facial expressions, even various camera angles or view points that could be used if this conversation takes place in a movie...it gives my imagination a work-out, and I enjoy that...
quote:
Which is why I find FPS like Duke 3D and Doom so much more immersive then most of the 3D FPS made sense then...I don''t need a fully 3D game enviroment, with fully 3D texturemapped, pixel shaded perfect polygon characters...to me, all that detail gets in the way
quote:
I disagree with this. FPS games, and any other genre that tries to make you feel like you actually "inside the game" benefit greatly from graphics.
My deviantART: http://msw.deviantart.com/
quote: Original post by Impossible
Other cliches:
-2D is more fun than 3D.
-Old games are better than current games.
I think both of these stem from a combination of nostalgia and selective memories. Sure there are tons of great games from the NES\SNES era and tons of great old PC games, but there are a lot of really, really bad ones, games so bad that the modern 3D equivalents wouldn''t even be made in this era. Also I think some of it has to do with people playing those games when they were young. A lot of younger kids (10-12 I guess) wouldn''t get into older games, simply because it''s a style of game they aren''t used to.
quote: Original post by Isaev
[1) Graphics: Tons of great technical graphics features can make game attractive for the short period. But it has nothing to do with game, what''s more important - it''s game ART. If game art do not fits story and gameplay... It can demolish general impression of the game. McGee Alice or Unreal had perfect artwork, completely fitting story and does !not affecting gameplay!.