Math for Game Developers is exactly what it sounds like - a weekly instructional YouTube series wherein I show you how to use math to make your games. Every Thursday we'll learn how to implement one game design, starting from the underlying mathematical concept and ending with its C++ implementation. The videos will teach you everything you need to know, all you need is a basic understanding of algebra and trigonometry. If you want to follow along with the code sections, it will help to know a bit of programming already, but it's not necessary. You can download the source code that I'm using from GitHub, from the description of each video. If you have questions about the topics covered or requests for future topics, I would love to hear them! Leave a comment, or ask me on my Twitter, @VinoBS
This series is ongoing - check back every Thursday for new content!
The video below contains the playlist for all the videos in this series, which can be accessed via the playlist icon at the top of the embedded video frame. The first video in the series is loaded automaticallyCalculus [playlist=PLW3Zl3wyJwWMC516An98BF8Pn6nfXaEWe]
Well, you don't sound like Sal Kahn, so it is just weird. :-)
I like the explanations with math and then showing the game code. I'm not sure the "Calculus" title is the best description of the content. And since that's the only problem I have with it: Approved! Approved! Approved!
At the very least maybe some mention of how this all applies to calculus up front. Didn't really get there until the end of the second video, when I'm thinking "OK, please show me a infinity small delta time step in the code... Wait, it's over? GAAAHHH!!!!"