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High polycount level

Started by September 18, 2002 06:20 PM
-1 comments, last by wyattnolte 22 years, 3 months ago
Hi My friends and I are in the design/research phase of creating a WWII spy commandos/desperados style game. Since I don't have the drawing skill to draw a map then put polygons on it (ala desperados). So i was wondering how to go about creating and implementing a high poly count level. I need to know what sort of poly count would be acceptable for an isometric three quater desperados style game. thanks. [edited by - wyattnolte on September 20, 2002 7:18:56 AM]

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