I''ve been trying to splice out code from NVIDIA''s site, and, for the most part, have been successful. I''ve been disabling platform independent things (IE Register combiners) and took a TON of their ''options'' out. I''ve got a pretty slim version right now.
My problem i''m running into is the multi texturing. Seems anytime i use the:
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_EXT, GL_SRC_COLOR);
tag, my GL_TEXTURE0_ARB goes to shit. I can post the code i''ve spliced, someone drop me an e-mail.. it''s a pretty shitty hack job, just so i can understand the algo better.~Main