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Which RPG style do you prefer?

Started by August 28, 2002 03:55 PM
29 comments, last by coriolis666 22 years, 4 months ago
Turn-based is what I like.By the way an "rpg" is actually a game you play with pens, paper, dice, a couple friends and an imagination.I''m not sure how to classify video game rpgs.

yours truly,
evil sausage
And so, the evil religion thread stole the wonderful "What the Heck?" thread's throne. Truly a sad day for gamedev.
evil sausage: Agreed. An RPG is a tabletop game not a video game. All "CRPG, Console RPG, and Action RPG" are just action games, generally in a fantasy setting. A story with stats does NOT make an RPG.

Generally, turn based combat is a lot more interesting for computer games. I'm tired of the recent set of action games where you select your weapon, click once, and watch until all the enemies are dead. Turn-based combat is usually a lot more involved than that, so it gets my vote, but if you could make interesting real-time combat (I liked melee in Summoner for the ps2), that would be nice.

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[edited by - Extrarius on September 1, 2002 4:01:45 PM]
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I like the action adventure types like Illusion of Gaia and Zelda (if you can consider those RPG''s)
Fallout 1 and 2, and Final Fantasy: Tactics.

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Quite frankly I think turn base games are boring on console. Pressing on a button and watching animation tends to get tedious when you go deeper into a game. For some reason turn base seem better suited for handhelds.....(Golden Sun, Pokemon, Breath of Fire)

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quote:
Turn-based is what I like.By the way an "rpg" is actually a game you play with pens, paper, dice, a couple friends and an imagination.I'm not sure how to classify video game rpgs.

yours truly,
evil sausage


true. that is what an rpg originally was. basically you had the concept of a game master, who was the one that controled stuff like how many hit points should be taken away when you striked someone, and what are the chances that ur hit will "hit" the person. the GM also is the one that organizes everything...what each player is to do, when they are to meet, how they meet, how involved they get in the adventure. You've probably noticed that in computer RPGs the computer does all this. (gives u an adventure, makes you go places, plans for you, decides how many hit points to take up) so the computer takes on the role of the GM. so video game RPGs are just like the "pens, paper, dice" RPGs except u get a computer GM.
computer RPG's cant get close to the amount of imagination that goes into the pens paper dice RPGs but its getting close. for instance where before you could play the pen paper dice RPGs with couple of friend who each take on a role, now u get online RPGs with couple of friends taking on a role.
quote:
A story with stats does NOT make an RPG.


true again. let me add to that sentence..." _just_ A story with stats does NOT make an RPG." ofcourse there are many things that make an RPG
-the story plays a major part in RPGs.
-then you have "experience point" building, over time you make ur character(s) stronger so that they can take on tougher enemies & get farther on in the story. you get money. use that money to buy better badder stuff.
-then you have to be able to explore stuff. explore towns, meet people go to places that have no relevance to the story line, an RPG is a whole other world.
-i havent seen an RPG without some type of riddles/puzzles/problems that need to be solved. here is always something you have to do first, before you can do something else, many times this something you have to do is to figure out how to do what you have to do
-then ofcourse there is the battle part of RPGs. battle mode depends on the game. real time and turn based can both work well depending on how u implement them. with real time it depends on how fast you do what you have to do to kill. if ur late in pressing a button,(even though you know which button to press) it could mean instant death (very frustrating). many times you have to enter "hack and slash" mode in real time battles, and that takes away all the fun, and if implemented correctly there can ba a lot of strategy involved. with turn based you have more strategy at play. becasue you have time to press that button. but at times turn based could get too easy, but again if used properly then it can be really fun and challengine (FF7 was very easy, whereas Xenogears was very hard)

with that said. i come to another point that says Zelda is also an RPG. it might not be that obvious but it is. it has the story. Save the princess is the goal, but theres more to the story then that. if u look at it fromn the "save the princess view" you can look at most films from the "save the world view", and "save the female view" all common views, but not the entire view. Zelda has a good battle system. it has Experience building, it has exploration, it has a world of its own, it has many puzzles, and another part of RPGs i forgot to mention was customization( the fact that you have to manage all ur items, magic spells, which to keep which not to keep, choose which weapon to use, choose what not to use), and Zelda has this too.

now many other games have all these points but dont fall in the RPG category for. for example take Blood Omen 2 (an amazing game in my opinion) it has a good story line, it has experience building (in a way), it has exploration (in a way), it has puzzles to solve, it has the battle bit, and it has customization (in a way).

notice where ive mentioned "in a way" i mentioned that because its not to the degree that RPGs have it. take for instance the experience building. in Blood Omen you find little crests that fill up a bar, whenever that bar reaches the top your health bar becomes bigger, when you defeat a boss, u get special abilities. when you suck out blood you build ur character, making him stronger so that he can take on tougher bosses and battles. this kind of character building is true to most games. but it dosnt go into the amount of detail that RPGs go into. an RPG would have so musch more invloved in building your character. youd have the experience points. you get better spells some way or the other, better armour, better weapons, learn new special abilities (there are loads of factors that add to RPG experience gaining) you can get experience from evey monster you kill, not evey boss (as in Blood Omen 2)

so u see there are similarities that could get games classified as an RPG even though they're arent an RPG, but in those similarity there are points of difference, and there are lines that seperate RPGs from other games. the lines are hard to see and pretty thin, bu rest assured they are there.

Man Ive said ENOUGH!!! beleive it or not i was axtually gonna add more (i deleted the paragraph i stated typing out). anyway. im not trying to start any arguments here. just giving in my opinion on what makes an RPG

and as for the original question i like turn based

edit::CRAP! i just posted and saw how much i wrote. sorry for all this junk


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[edited by - alfmga on September 2, 2002 12:14:16 AM]

[edited by - alfmga on September 2, 2002 12:23:08 AM]
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Neither, I dislike RPG''s...well the stereotyped ones with text you just scroll through all the time and look at stats and do a slash move all day. Well, I take that back...I guess I may like some form of RPG''s, just not the average every day RPG (an exception for Morrowind since you have more freedom in that. I guess this is considered Real time).
I prefer RPGs that are detailed and allow me to wander almost freely. The timing of the combat system means little to me - it''s the tactics available that matter, and as long as the interface is not too inconvenient to use them it''s ok. On Baldur''s Gate I use the auto-pause a lot to ensure I don''t have anyone standing around doing nothing or attacking the wrong person.

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My favourite RPG is Morrowind. It''s totally open. There''s a big island which you can explore, you can go explore , fight, whatever you like. Following the storyline is optional. It''s a big improvement over games like Dungeon Siege where you are railroaded through a terrain enclosed by ridges, with one way to go, and enemies to slaughter.

This is in my opinion one of the big differences between good computer RPG''s and action games. In action, you pass through levels and never go back. In a good RPG, you walk around an area, ofter return to familiar places. Maybe later on there are more open doors, or there are monsters to kill which are impossible at lower skills, but you feel like you belong to the world.
How about Story or Menu Driven RPG? Bah, just as hard to type as console rpg.

At any rate, how come theres no discussiong of strategical elements to an RPG battle engine. Without any strategy you have a basic melee thats just turn restrained. Granted, giant colorful magic spells are good. But what about the ability to move out of harms way for a turn or two and spend that time changing the way the battle has been going? Doing a strength increasing skill or something is just as important as being the last one standing after attrition runs out.

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