Starting with 2D graphics
I''ve just checked out the cdxlib''s, and they look cool. Something I''ve missed in C++ since coming from Java: clear explanations, documentation, examples and tutorials galore!
I then tried to go to ''directx.com'' (on a hunch), but got asked for a password to login to the page.
Excuse my complete and utter ignorance here, but is cdxlib an alternative to directx, or does it use directx, just making it easier for the programmer?
I''m in the process of downloading the DirectX 8.0 SDK too.
I''m in no hurry to be coding 3D games''n''stuff, but I would like to get some simple 2D graphics (and eventually a simple game) up and running (with a view to making more complex ones in the far and distant future).
Should I go for cdxlibs? Use the DirectX SDK? Both of the above?
If you''re doing DirectX, I would suggest picking up Tricks of the Windows Game Programming Gurus by Andre LaMothe. it''s got a good introduction to doing 2D graphics with DirectX.
John.
John.
The reason there isnt much clear C++ documentation is cause when Bell Labs makes something, they general sell it to some people and it gets published, java is owned by sun, and i u think C++ is confusing without documentation - JAVA IS IMPOSSIBLE, java is crap by the way, stick with C++, if ur like for good docs on C++ though, try MSDN, if u can get ur hands on it VERY GOOD, it has everything, its expensive though( 2500 or something like that )
UltimaGames:
The subscription price for MSDN depends on which level you get it at. The library version, which is adequate for most people, is $199, and $99 to renew. Of course, MSDN on the web is free to use. You''re probably thinking of the universal level, which also include OS betas and such.
John.
The subscription price for MSDN depends on which level you get it at. The library version, which is adequate for most people, is $199, and $99 to renew. Of course, MSDN on the web is free to use. You''re probably thinking of the universal level, which also include OS betas and such.
John.
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