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Need help with 3D engine theory

Started by March 29, 2000 02:49 PM
2 comments, last by Terrakain 24 years, 8 months ago
Right now I''m working on an independant study project for college credit. What I''m doing is gathering as much information as I can on 3D engine programming (polygonal and raycasting). I was wondering if anyone here could provide me with some information or point me to a few good resources. I''m also doing this for the Progger Catacombs, a small site branching off of the homepage of my freeware game development organization, Terrakain Software, and Inverted Normal (my graphics design thing).
Bradley Mason Shaw Bond
I can recommend "Computer Graphics: C Version" by Hearn and Baker (ISBN 0-13-530924-7) as having a pretty good section on ray-tracing. It covers the basics of almost all of computer graphics so it''s a good book to have around anyway.

Web links:

Doesn''t gamedev itself have a few articles on 3d engines?

Well, here''s the 3d engines list:
http://cg.cs.tu-berlin.de/~ki/engines.html
Usually the projects will discuss the methods of which they use to implement the engine.

http://www.flipcode.com
has done a tutorial on a portal engine.

I think CrystalSpace also has a pretty good explanation on portal engines:
http://crystal.linuxgames.com/
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Woohoo! Thanks. I can''t believe I overlooked Flipcode. In addition, I just ordered The Black Art of 3D Programming (why are game industry veterans so eccentric?)
Bradley Mason Shaw Bond
You should cancel that order, unless you want an outdated book on the basics.

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