High level network library
theres always anet(http://www.kegel.com/anet/)
its the library that activision used for many games, including battlezone and heavy gear 2. i heard its supposed to be a bit like directplay, except its portable to unix and macintosh. the code might need to be cleaned up, though, still worth a look![](smile.gif)
its released under the LGPL(same as hawknl)
its the library that activision used for many games, including battlezone and heavy gear 2. i heard its supposed to be a bit like directplay, except its portable to unix and macintosh. the code might need to be cleaned up, though, still worth a look
![](smile.gif)
its released under the LGPL(same as hawknl)
I think that there''s HawkNLU coming when the persone behind hawk get''s it ready. It''s like portable DirectPlay in c language. Would be good
![](smile.gif)
http://code.jakobbieling.de
CNetworking2
doesnt seem to be as well known as others, but i have found it simple and very easy to use. Its organised in C++ classes and makes it easy to network as java.
for ordinary c programmers, there is also Networking - which is what CNetworking is built on.
For my game, im using cnetworking.
CNetworking2
doesnt seem to be as well known as others, but i have found it simple and very easy to use. Its organised in C++ classes and makes it easy to network as java.
for ordinary c programmers, there is also Networking - which is what CNetworking is built on.
For my game, im using cnetworking.
July 31, 2002 08:46 PM
Thanks for the time to post the link to cnetwork2. That 20 seconds of ur life was very helpful to me
![](smile.gif)
July 31, 2002 08:47 PM
Thanks for the time to post the link to cnetwork2. That 20 seconds of ur life was very helpful to me
![](smile.gif)
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