I was never really a fan of in-game tutorials, at least not during actual gameplay. It is distracting and I would say that it takes away from the gaming experience.
I''m sure you''ve all seen them: things like "Press Alt to jump here to get up on the platform" popping up as you''re playing a game. Sure, it''s helpful to beginners but it''s distracting and even annoying to experienced players.
I think it should be a rule that games can not interrupt gameplay in such a fashion. Instead, either have all of the contorls clearly laid out in a booklet that comes with a game (hard for a game that''s downloaded
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) or have a seperate tutorial level that teaches you all of the basics and the rest can be found by using a help option through the in-game menu.
Granted the convenience of in-game tutorials is tempting. When you pick up a new weapon who knows how you should use it? Well, if the game interface is set up correctly then it should become almost obvious. But again, I''d suggest pressing F1 for a quick-help menu and now your new weapon is part of the help screen with details and keyboard/mouse/joystick instructions, if necessary.
My interest in this topic comes from games like Zelda (which are also designed for younger children) where game characters were saying things like "Thank you for shopping at my store. I just sold you the slingshot. To use it go to the Inventory menu, select it using the controller, press the Blue B button. During game play, once armed, use it with any one of the yellow buttons on your controller." What? How would a game character/town shopkeep know about that? Yeah, it''s the easy way to tell players what''s going on but wouldn''t a help screen be better? Can anyone who reads (even young gamers) figure out that a help screen gives you all of the answers? Which would you rather include in a game and why?