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Models needed for GameDev tutorials

Started by July 01, 2002 02:35 PM
-1 comments, last by MENTAL 22 years, 4 months ago
Okay then, i''ve been working on a complete series of cel-shading tutorials for gamedev for god knows how long now, and they''re near the stage of completion. However, i''m stuffed for models. I''m currently using the final boss from quake II and it looks awful. so, i''m asking all of you for some help. Basically, I was thinking about using some famous anime characters (ideally dragonballZ or gundam wing) for the tutorials, as they would look really good cel-shaded (i''ve got it working so it looks like manga, i just have no proper models!). Before you say "there''s a tonne of quake 3 models out there that fall into those criteria", I have to point out that the model cannot have the horrible head/body/leg joins that q3a imposes, as they show up with cel-shading and look unrealistic. The characters need to be modelled using a continuous mesh for each body part. Take a dress for example. The top part needs to be joined to the bottom part so there is no "seam" when the model bends over. You can use any software package you like (there''s an importer/converter for pretty much every file format out there), and containing no more than 5000 triangles (even that''s pushing it). if you''re intested, or know of existing models out there, please could you email me with the information. do not send models in the first email as my mailbox only lets me store 2mb of data!!! thanks, MENTAL disk_disaster@hotmail.com

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