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Game Design and Theory
Game design discussion.
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Creating a Game For Yourself Rather than Others
Started by
Jordan Hoffman
with
12
comments, last by
d000hg
8 years, 3 months ago
Game Design and Theory
Looking for advice on design of a game I'm working on
Started by
Andy@TripleCometStudios
with
4
comments, last by
valrus
8 years, 3 months ago
Game Design and Theory
Demanding tribute: frequency and repercussions
Started by
Norman Barrows
with
-1
comments, last by
Norman Barrows
8 years, 3 months ago
Game Design and Theory
Types of Character Fighting Archetypes in RPG's
Started by
Jordan Hoffman
with
6
comments, last by
Mark William Nations
8 years, 3 months ago
Game Design and Theory
Talent Systems Discussion
Started by
Jordan Hoffman
with
17
comments, last by
finfan
8 years, 3 months ago
Game Design and Theory
let the player be a badguy?
Started by
Norman Barrows
with
13
comments, last by
tebriel
8 years, 3 months ago
Game Design and Theory
Gadgets, 3D, and Open Space
Started by
CorruptSnowflake
with
2
comments, last by
Solokeh
8 years, 3 months ago
Game Design and Theory
How do desginer design their game to be fun?
Started by
Dovakhiin
with
16
comments, last by
Orymus3
8 years, 3 months ago
Game Design and Theory
Two game concepts I can't decide between.
Started by
JLW
with
2
comments, last by
Norman Barrows
8 years, 3 months ago
Game Design and Theory
CAVEMAN: pet interactions
Started by
Norman Barrows
with
12
comments, last by
JungianNightmare
8 years, 3 months ago
Game Design and Theory
Creating an educational RTS, would like some input.
Started by
Deathex
with
1
comment, last by
Dan Stuck
8 years, 3 months ago
Game Design and Theory
ideas for stone-age mini-games
Started by
Norman Barrows
with
20
comments, last by
valrus
8 years, 3 months ago
Game Design and Theory
Bound Boxing
Started by
Div's
with
-1
comments, last by
Div's
8 years, 3 months ago
Game Design and Theory
Game idea, I need some feedback
Started by
ingframin
with
8
comments, last by
ingframin
8 years, 3 months ago
Game Design and Theory
Complex Health System. Let's review my concept
Started by
LAURENT*
with
21
comments, last by
LAURENT*
8 years, 3 months ago
Game Design and Theory
the dreaded "escort" quest
Started by
Norman Barrows
with
54
comments, last by
Norman Barrows
8 years, 3 months ago
Game Design and Theory
I am alone
Started by
stucker.lance85
with
16
comments, last by
Norman Barrows
8 years, 3 months ago
Game Design and Theory
character creation screens and other learning curve issues
Started by
Norman Barrows
with
8
comments, last by
Norman Barrows
8 years, 3 months ago
Game Design and Theory
Why no Liero remake?
Started by
suliman
with
1
comment, last by
DvDmanDT
8 years, 3 months ago
Game Design and Theory
Automated Space Combat (4X)
Started by
Acharis
with
17
comments, last by
suliman
8 years, 3 months ago
Game Design and Theory
CAVEMAN: Althang like multi-band gatherings
Started by
Norman Barrows
with
-1
comments, last by
Norman Barrows
8 years, 3 months ago
Game Design and Theory
Working on a Top Down Shooter. Looking for some ideas.
Started by
Thorax2015
with
-1
comments, last by
Thorax2015
8 years, 3 months ago
Game Design and Theory
Leveling up through mini-quests?
Started by
Alpha_ProgDes
with
18
comments, last by
Norman Barrows
8 years, 3 months ago
Game Design and Theory
Third-person action RPG roguelike
Started by
JLW
with
10
comments, last by
JLW
8 years, 3 months ago
Game Design and Theory
How Do You Go About Your Game Design?
Started by
Brandon Hawkinson
with
15
comments, last by
Norman Barrows
8 years, 3 months ago
Game Design and Theory
should i have both epic AND mundane quests?
Started by
Norman Barrows
with
16
comments, last by
Norman Barrows
8 years, 3 months ago
Game Design and Theory
how should epic encounter areas work?
Started by
Norman Barrows
with
4
comments, last by
Norman Barrows
8 years, 3 months ago
Game Design and Theory
should epic encounter areas be marked to warn the player?
Started by
Norman Barrows
with
6
comments, last by
Norman Barrows
8 years, 3 months ago
Game Design and Theory
What's more addictive: Endless gameplay or make progress one level at a time?
Started by
PawnEater
with
8
comments, last by
BahamutKaiser
8 years, 3 months ago
Game Design and Theory
should i kill paarthurnax?
Started by
Norman Barrows
with
6
comments, last by
BahamutKaiser
8 years, 3 months ago
Game Design and Theory
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