Just a couple of quick tweaks today.
Implemented y-axis control for the player character, and greatly increased max speed for added Zoom!!
Balanced player character inertia, drag and reverse thrust capability.
It will be interesting to see if I can implement a collision detection system to keep up with the new max speed.
Are you an Artist looking to collaborate on 2D portfolio projects - I'd like to hear from you: mailto:nickchantrell@gmail.com
Download Parallax Zoom!! (Pre-alpha) - https://www.gamedev.net/projects/4262-parallax-zoom/
Reminds me of Defender/Stargate. Nice.