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For the last 10 years we’ve been quietly building 22 Racing Series, with the aim of not only creating the world’s first Real Time Strategy Racing game, but also the world’s first racing-optimised games engine capable of handling extreme speeds and track designs previously not feasible, AND to bring the community the most comprehensive and accessible game modding tools possible.
With the first and second parts being fundamentally complete, we’ve now just launched our Kickstarter to finish things off and introduce a full suite of community creation tools at launch on Steam in July 2020, allowing players to get their hands directly on our tech and easily create their own tracks or even build their own racing game.
Whether you’re new to game modding looking for something that’s quick and easy to use, or seasoned developer after a higher level of access and fidelity, our suite of intuitive design tools are designed to make the process of modding as smooth and enjoyable as possible so that you can focus on creating.
- A Track Builder – This will include a spline-based tool as well as a ‘snap-together’ interface for individual track pieces, allowing you to quickly and easily build fast flowing tracks, or anything you can imagine. From twisted tubes and 90-degree vertical inclines, to streamlined straights where you can fully appreciate the thrill of top speed plasma boosts.
- A Race Mod Tool – Tweak any aspect of our game, or create an entirely new one. You’ll be able to adjust anything from vehicle physics and lighting, to game mechanics and game modes to make the improvements you want to see to 22RS, or to build out your dream racer.
To give you a taste the games’ modding potential we’ll be shipping with two basic example mods already in the game, including:
- A top down arcade racer based on the classic ‘Sprint 2’ from the 80’s
- A Sim Racing mod based on current day vehicles at Bathurst's Mount Panorama Motor Raceway
If you like what you see, you can help us to make it possible by backing our Kickstarter or telling your mates!
'Spline based track builder' sounds awesome, always missed this in Trackmania.
Looks very promising to me, could reach some community. Good luck, man!
Critique would be the GUI behind the wheels - maybe simplifying graphical design could make it more readable.
Edit: Maybe integrating it onto the car itself (wheels and back) would be an idea. While on track GUI is interesting, this always bothered me when you posted screenshots. High frequency details of the tracks might be no ideal background for the information.