tl;dr don't do it
Just a quick note to save someone else the time of implementing a PSO cache…
I tested three strategies:
CreateGraphicsPipelineState
(1st bar in graph)CreateGraphicsPipelineState
+ GetCachedBlob
(4th bar in graph)- on future runs call
CreateGraphicsPipeline…
For the last 10 years we’ve been quietly building 22 Racing Series, with the aim of not only creating the world’s first Real Time Strategy Racing game, but also the world’s first racing-optimised games engine capable of handling extreme speeds and track designs previously not feasible, A…
The game Objects in Space has been demoing their game at shows such as PAX with a giant space-ship cockpit controller, complete with light-up buttons, analog gauges, LED status indicators, switches, etc... It adds a lot to the immersion when playing the game:
They have an Arduino tutoria…
Seeing this has been linked outside of game-development circles: "ECS" (this wikipedia page is garbage, btw -- it conflates EC-frameworks and ECS-frameworks, which aren't the same...) is a faux-pattern circulated within game-dev communities, which is basically a version of the relational …