Devlog #5- The Non-playables

Published October 29, 2019
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Devlog #5- The Non-playables

October 29th, 2019

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Weekly Updates Week 5: [Non-Playable Characters Concepts]

Forgotten Defender

As Yuyo and Yuki’s ancestors fled the fallen Empire, evil was always one step behind. When they finally arrived at what is now Kinfallen Forest, there they found themselves surrounded by dangerous creatures and former citizens of the Empire now tainted and corrupted. One alone of the survivors was strong enough to take on these foes while also allowing the others to escape to safety beyond. She had been part of General Stonefast’s elite squad of soldiers, and her powerful and pure Yami magic held the evil at bay, and sealed away Malflessia, the root of all evil within the forest. But as always happens with time, the memory of this champion was eventually lost, yet the Forgotten Defender remains a constant presence. Until she is unable to hold back Malflessia any longer. 

 

[Below is concept art for the Forgotten Defender]

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NPC: The Lingering Nomad

While the brothers Yuyo and Yuki journey through Kinfallen Forest, the first major area of Yami, they will encounter the Lingering Nomad. A powerful magic user from the brothers’ hometown, he once journeyed across the old Empire on a personal quest. He did not find what he sought, however, and now lingers on at the edge of the forest, unable to return home yet unable to travel any longer. He possesses knowledge of how to use magic and attune spells, and gives the brothers precious teachings, should they accept to learn. 

[Below is concept art for the Lingering Nomad]

 

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Below is the concept area for Kinfallen

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Weekly Member Spotlight:

One of our hard-working Project Leads and Team Lead for our coders, Marcel, was gracious enough to answer a few questions this week about his process and about himself. 

 

Q: What do you think makes a good video game?

A: I think a good video game is a game who you can play with your friends, is challenging with lots of puzzles and can make you laugh. Portal2 is such game that i always liked to play. The important parts of a video game are the assets and gameplay. If one of the music, sprites/models or game mechanics isn't done properly, you will probably lose the attention and interest of your players very quickly.

 

Q: What would you say is the hardest part of coding?

A: The hardest part of coding for me is probably using the unknown. How do you design complex systems without even knowing what is possible. So using the Unity engine is very challenging for me, as this is a big engine with lots of options. I have worked with Unity before, but that was during my studies, and not on a professional scale as we use now.

 

Q: Do you think 2D pixel art games are a ‘fad’ or now have a place as a genre of games?

A: 2D is definitely not a 'fad'. I played 2D pixel games when I was young, and i still play those games. 2D games belong to my favorites and will continue to exist for the time being. This is probably due to their simplicity. 2D games are (mostly) easy to play and you can have tons of fun with them. It has always been a dream of me to build such games. So to have the opportunity to work on this project is amazing.

 

Q: Tell us a bit about yourself!

A: I'm 29 years young and living in the Netherlands. Currently working for an IT company carrying the title 'System Designer'. During my work I use programming languages such as Java and TypeScript. But i also have a lot of knowledge of MySQL, Html, CSS, Framework such as Angular, Dropwizard and Hibernate. I have worked with SVN and Git as version management systems. Beside my work and programming hobbies I also like to work with my hands. So that means I do a lot of jobs around the house (that also makes my girlfriend very happy). Beside working all the time I also like to travel. My girlfriend is from one of the Caribbean islands, so we visit their family there once in a while. We also travel a lot around the world. I have been to Hong Kong, Thailand, Malaysia, Singapore, Central and East Australia, New Zealand, South Africa, and to the United States (with a touch of Canada). And of course we also explored quite some places in Europe as well.

 

Q: What was your funniest moment while coding?

A: My funniest moment. That's hard, but probably that time that I looked back at some code that I wrote before I even studied to be a programmer. I wrote some script that could be used in a game called Blockland. When I looked at that I realized that I copied the code 10 times in the same method to get things to work. So badly written, but it still did the job :). Nowadays I'm all about efficiency and simplistic code. So if you hear any of the programmers whining about making changes to a pull request before it will get approved, it is probably because I'm the one reviewing it.

Next week we will show off the brothers concepts! We will also be releasing animations and pixel art soon!


 

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