Thought to share that I just launched the Adventure Update for Twelf Kingdoms!
ABOUT THE UPDATE:
The update includes:
- Story branching and shortcut (to skip the first part of the game, located under Saved Games)
- Karma System
- Menu/FX improvements
This update was a bit of a stretch, but we made it. It includes the very basics of my branching story-line, where your actions slowly (or rapidly) change the flow of the game, depending on how you play it. This is where the Karma System comes into play: Each action has a ripple effect on the story, and the more you repeat a particular action, the more its effects accumulate. And eventually reach a point, where it could have severe implications on what you experience . . .
ABOUT THE ORIGINS & THE FUTURE:
This update was brought to life earlier than wished for, mostly due to reasons outside my reach--unfortunately. Will keep on working it, but the next release might not even arrive . . . (soon enough)
Thought to share where this small game idea came from. Just have a look at the original game concept, I've done a few months ago:
The game was supposed to be more than just a Choose Your Own Adventure game, it supposed to be a single player, role-playing adventure! But of course that was a thing that I could not achieve alone, that is why I decided to start developing this bare-bone game of a concept.
Had a ton of fun doing it, despite the fact that on some occasions I almost pulled out all of my hair! But that is game-development in a nutshell. Until then . . .
Take care,
theaaronstory
You can play the game at my site: https://theaaronstory.itch.io/twelf-kingdoms