EOTH (Evil Of The Hellfire)

Concepts for an ARPG. To put back the Action into ARPG!

by theaaronstory

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Evil Of The Hellfire

More commonly known as EOTH. An ARPG that's been on my mind for decades, and seen multiple iterations over the years. As my fandom and passion still has its roots originating from that era, I thought it would be neat to name this project EOTH (for short), as tribute to my past ventures (as I used this title, for my very first game); to never forget where I came from, and to respect the present, and to look forward to the future!

ABOUT

EOTH is a bit of an unconventional ARPG concept, built upon the legacy of older games (right when ARPG was born). The aim is to bring a somewhat unique approach to Top-Down games: to use mouse and keyboard in conjunction, to create a more immersive & fun experience for all players. Paired with the aim of providing a quality product, by the end of the day; so to speak. You'll be able to run, jump, roll, climb and sneak, whilst a clever stamina system will be your guide, and encourage you to strengthen your skills. Furthermore, you'll be able to move, relocate and destroy your surroundings, to create obstructions, choke points or new paths to traverse. But be wary, as some of these tricks will be also used in the hands of your enemies!

In the demo, you'll take up arms as a trained soldier, and fight your way out from a deadly cave. You'll face wretched monsters, beings of extraordinaire, and plenty of mystery; to satisfy your innermost desires!

Fast or slow, won't matter really, as you'll play the game however you see fit! By creating your own style of gameplay, using custom (skill) combos and shortcuts (even mouse gestures), to explore what lies beyond!

RESOURCES

CONCEPT FEATURES LIST - so far

  • Mouse + keyboard control, gestures
  • Environmental changes, based on interaction (weather, surroundings, factions, etc.)
  • Character changes, based on player choices (player can turn into a monster by late game)
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