One of the main goal for QLMesh was to add some new formats I have been working with quite often, like Photoshop files of bdf fonts.
For 3D it is LDraw formats and DAZ Studio models.
LDraw is one of my favourite. I am currently working on extending Assimp to support .ldr and .mpd files. One of the major challenge is actually not drawing but embedding library definitions into the plugin. Original library it is about 250MB (compressed to ~40MB). That's quite large for Quicklook plugin. I started to work on some heavy compression/optimalization and current result is:
-rw-r--r-- 1 piecuchp staff 40M May 12 17:18 parts.db
-rw-r--r-- 1 piecuchp staff 2.2M May 12 17:18 parts.db.gz
That's much better. 2MB can be easily embedded into plugin, eg. using assembler module like this:
bits 64
section .rodata
global _ldrawlib
global _ldrawlib_end
global _ldrawlib_size
_ldrawlib: incbin "parts.db.gz"
_ldrawlib_end:
_ldrawlib_size: dd $-_ldrawlib
and later build with e.g. nasm:
/opt/local/bin/nasm -fmacho64 ldraw_lib.asm -o ldraw_lib.o
PS1
Sometimes less is more. Working on reading gzip stream, I had to remove one of the compression optimisation. The uncompressed file is slightly bigger, but compressed one much smaller:
-rw-r--r-- 1 piecuchp staff 41M Jun 17 12:03 parts.db
-rw-r--r-- 1 piecuchp staff 1.5M Jun 17 12:03 parts.db.gz
PS2
Sadly, this is not the end of the story I had to increase the precision of the float numbers in the database (it is now 17 bits - sign:8bit:8bit) - it increased the size but also significantly affected the compression ratio:
-rw-r--r-- 1 piecuchp staff 67M Jul 11 08:55 parts.db
-rw-r--r-- 1 piecuchp staff 41M Jul 11 08:55 parts.db.gz
Seems like I am gonna have to live with such database for a while.