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Poznan/PL

Random Dev Thoughts+Notes+Codes

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10 entries
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piecuch.p
July 06, 2020
Custom bitmap fonts with freetypegl and Photoshop (styles)

Recently most of my work related to Bitmap Font Generator, focused on simple font atlas generator (based on freetypegl) and Photoshop script for applying custom styles to each glyph and saving modified atlas back as a single image - it works, but still requires some manual iterations to find best p…

4,027 views
piecuch.p
November 23, 2018
UI refinements

I have UI almost completed (at least for rendering and atlas management parts). I can render (using FreeType) glyphs from multiply fonts onto multi-pages atlas. There is now some basic management for viewing/browsing images. Everything is Qt-based so application is still cross-platform. I have ad…

3,792 views
piecuch.p
November 12, 2018
New FreeType-based generator

My work on UBFG is still continue, but I decided to go with some important changes: I gave up the original UBFG Qt-native font generator for FreeType-based (looks like nothing left of the original UBFG code - I might change the name of the application in the future as well). This seems to be more…

2,781 views
piecuch.p
July 30, 2018
TTFTriangulator demo

I have updated demo for TTFTriangulator (simple C++ library designed to load a truetype font and triangulate its glyphs in real time) library to something working (I think). It is a little chaotic, but also very simple and generic, so easy to reuse (btw: it uses Qt for I/O and windows creation, …

3,153 views
piecuch.p
July 20, 2018
liboggvorbis as a single-file

liboggvorbis combined into one file - might be usefull if you want to simpifie dependencies of your project. 

Get it here.

-rw-r--r--  1 piecuchp  staff   2.0M Apr 26 17:55 oggvorbis.c
-rw-r--r--  1 piecuchp  staff   134K Apr 26 17:55 oggvorbis.h
-rw-r--r--  1 piecuchp  staff   3.1M Apr 26…
3,153 views
piecuch.p
July 20, 2018
QLMesh with support for LDraw models

I am preparing a new version of QLMesh with LDraw models support. Except the size of the models library I had to embed into the executable, the conversion process is quite fast event for large models, as you see on attached pictures. Nice thing is, that I was able to integrate it nicely with Open…

3,124 views
piecuch.p
July 14, 2018
Compressing LDraw database

One of the main goal for QLMesh was to add some new formats I have been working with quite often, like Photoshop files of bdf fonts.

For 3D it is LDraw formats and DAZ Studio models.

LDraw is one of my favourite. I am currently working on extending Assimp to support .ldr and .mpd files. …

3,953 views
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piecuch.p
April 03, 2018
QLMesh 2.1 released

I have prepared another update to QLMesh: ver. 2.1 add performance improvements (plugin is better handling big bitmaps), major update of Open Asset Library and support for new format: Photoshop Patterns (PAT) files - both RGB and CMYK formats are supported. New version is also build against OSX …

2,462 views
piecuch.p
January 20, 2018
QLMesh 2.0 and Asset Import Library

For QLMesh (and some other projects), I am running my own fork of Asset Import Library.  The difference: it is amalgamated build - all sources are merged into one file (including dependencies). Since Assimp recently switched to miniz, I have replaced remaining references to zlib with miniz - so …

3,288 views
piecuch.p
January 15, 2018
QLMesh 2.0 release

I am quite happy I finally had time to release a new version of QLMesh. With multitude of 3d files on my disk, having such a quick tool is always nice welcome.

But also relaying on built-in OSX 3d generator (for .obj and .collada) made the whole code simpler and cleaner - previous version ha…

2,955 views
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