Recently most of my work related to Bitmap Font Generator, focused on simple font atlas generator (based on freetypegl) and Photoshop script for applying custom styles to each glyph and saving modified atlas back as a single image - it works, but still requires some manual iterations to find best p…
I have UI almost completed (at least for rendering and atlas management parts). I can render (using FreeType) glyphs from multiply fonts onto multi-pages atlas. There is now some basic management for viewing/browsing images. Everything is Qt-based so application is still cross-platform. I have ad…
My work on UBFG is still continue, but I decided to go with some important changes: I gave up the original UBFG Qt-native font generator for FreeType-based (looks like nothing left of the original UBFG code - I might change the name of the application in the future as well). This seems to be more…
I have updated demo for TTFTriangulator (simple C++ library designed to load a truetype font and triangulate its glyphs in real time) library to something working (I think). It is a little chaotic, but also very simple and generic, so easy to reuse (btw: it uses Qt for I/O and windows creation, …
liboggvorbis combined into one file - might be usefull if you want to simpifie dependencies of your project.
Get it here.
-rw-r--r-- 1 piecuchp staff 2.0M Apr 26 17:55 oggvorbis.c -rw-r--r-- 1 piecuchp staff 134K Apr 26 17:55 oggvorbis.h -rw-r--r-- 1 piecuchp staff 3.1M Apr 26…
I am preparing a new version of QLMesh with LDraw models support. Except the size of the models library I had to embed into the executable, the conversion process is quite fast event for large models, as you see on attached pictures. Nice thing is, that I was able to integrate it nicely with Open…
I have prepared another update to QLMesh: ver. 2.1 add performance improvements (plugin is better handling big bitmaps), major update of Open Asset Library and support for new format: Photoshop Patterns (PAT) files - both RGB and CMYK formats are supported. New version is also build against OSX …
For QLMesh (and some other projects), I am running my own fork of Asset Import Library. The difference: it is amalgamated build - all sources are merged into one file (including dependencies). Since Assimp recently switched to miniz, I have replaced remaining references to zlib with miniz - so …
I am quite happy I finally had time to release a new version of QLMesh. With multitude of 3d files on my disk, having such a quick tool is always nice welcome.
But also relaying on built-in OSX 3d generator (for .obj and .collada) made the whole code simpler and cleaner - previous version ha…