UI See what you did there.

posted in White Harvest.
Published October 18, 2017
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Our first Improvement was an Item tag system.  Each color represents a Grade. (F = Red, D = Yellow, C = Green,  B = Cyan, A = Blue, S = Pink) These are place holder colors but they don't look to bad.

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Second We have a new Item interface. which is accesses with a double click.  It dynamically populates the options based on the Item, E.G for a tool or seed the item would equip it to your hand. If the item was consumable, the buttons label would read "Eat" and it would be consumed instead of equipped. 

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and Finally the Item information Panel.

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Like it, hate it? Let me know in the comments below. 

 

—Brua-1589.

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