So I didn't find the time to update before work yesterday so I am doing this now, just before I start on what is day 5.
What I have been doing:
Decided to not use 3D tank tracks. Going to use a image with a UV animating shader. The reason is that even using the instance material the tracks are causing a slow down.
Found out that I can't replace a prefab in Unity with a other, instead I have to delete one and create one. There goes my object pool.
Shadows where a pain, there is a lot of buildings(cubes) in the game, so I had to create a invisible mesh that cast shadow for all of them instead of letting each cast there own shadow.
Working on the firing as I am typing this. 3 hours before I need to get ready for work, so I should get the basics down.
What I did yesterday when I couldn't update:
The CASTLE first pass.
Waiting for the weekend!