So just got online when I noticed a few emails asking me how I got so many physic objects working in Unity.
The answer to that is nothing special. On average there should only be a 1000 physics objects on screen. The physics is also a lot more strict on making objects sleep.
The way this…
So first day of the weekend and I spend my time focusing on making the game playable.
In the above image we see the game running at 50FPS on a mid range PC. With 4608 blocks, representing the buildings in the game.
The idea is that once a bullet is fired into a building it explodes …
So I didn't find the time to update before work yesterday so I am doing this now, just before I start on what is day 5.
What I have been doing:
Decided to not use 3D tank tracks. Going to use a image with a UV animating shader. The reason is that even using the instance material the trac…
So day one went by without me making much progress, as I was stuck at work having a bad day. I did get a lot of time to think about the game.
Project Castle is a game where aliens invade earth in a distant future. Realizing that humanity is doomed, they gather everyone important and stuffed …