In order to get the mouse's relative movement, I used raw input. After I have the relative movement vector, I multiply it by the mouse sensitivity and multiply that by the rotation speed. This gives the final angular velocity vector which I use to integrate the orientation.
Here is a screenshot of what the game looks like so far. I plan on removing the "blast shield" tomorrow and put in a star filled background. Before I can make it so you can fly around, I need to make it so that you can tell you are moving!
Reposted from http://invisiblegdev.blogspot.com/