Overall progress for the Loradon 3.0 Preview has reached 71%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
The battle to keep the moving circle out of the AABB rages on! There have not been many solutions since the last newsletter, mostly just tests. I have come to the conclusion that I cannot fix this problem without advice from someone who has done this before. Hopefully I'll be able to mention some good news in the next newsletter!
Artist's Easel
Written by GreyKnight
I finished a few columns and started texturing the roof. I don't like how the roof is turning out though, so I might redo it.
Character Creation Background
Part #2
(Click to enlarge)
Drawn with:
A sheet of 11"x14" Bristol paper
4B and HB mechanical pencils
Community Spotlight
Written by pifreak
This week in SAO turned out to be interesting because Parrudo and miotatsu are tied in levels, at 49! The new monster seems to be quite helpful in leveling and it has turned out to be fun. Another interesting thing to see is that, since InvisibleMan's laptop isn't working correctly, HAL has been down this week. It feels so odd not seeing the chat flow into the moderating chatroom, and It made me login to the game a few times to see what was going on. I met some new players who seem to think the community is nice for the most part, so keep up the friendliness :)
Although Loradon 3.0 hasn't gained much progress, I'm sure the hold up will be worth it as the collision detection system appears complicated. I have an idea of what the secret feature 4 is, and if I'm correct, then it means the game will be very unique and fun to play. I'm sure you can get a hint if you read the twitter updates enough.
Though 71% is prolly a bit optimistic as when youre 90% youre normally about halfway