![RPG Project - Post 11](https://uploads.gamedev.net/profile/photo-thumb-9282.gif)
Been steadily working on this RPG project an hour or two at a time and finally got around to making a new video. Though there's lots of stuff going on in this project, I still don't have something that can be called a "game". It's still just the PC wandering through a world where there isn't really…
![RPG Project - Post 10](https://uploads.gamedev.net/profile/photo-thumb-9282.gif)
I have been working on this project now a year and a half. I wanted to post an update back at the one year mark but I kept thinking I need to include screenshots or videos to really show off what I've done. There isn't much that has come out of the past 6 months that could be shown with just a scre…
![RPG Project - Post 9](https://uploads.gamedev.net/profile/photo-thumb-9282.gif)
Sorry, I don't have anything "Awesome" to share. Unless you've been following my journal posts anyways in which case I have a video that I think is pretty cool. The video is basically a walk across the island from the northwest corner to the southeast. You can see the slimes lurching around and som…
![RPG Project - Post 8](https://uploads.gamedev.net/blogs/monthly_07_2013/blogentry-9282-0-39523100-1373481757.png)
I'm not all that sure what area of my project I should be working on next. So I thought I'd procrastinate a little and do up a journal post since it's been awhile. I wanted to have a video to go with this post but I don't have the capture software handy and when it is handy I never think of it. So …
![RPG Project - Post 7](https://uploads.gamedev.net/profile/photo-thumb-9282.gif)
About a month ago I wanted to have a post that included a video (and I have one now here). But when the video capture software I used came across very choppy, I figured it was due to inefficiencies in my code. And with the controls generally feeling sluggish, I just thought it made sense to spend s…
![RPG Project - Post 6](https://uploads.gamedev.net/blogs/monthly_03_2013/blogentry-9282-0-47426900-1363988923.png)
Added some collision detection style logic to help better plan tree placement. Went from randomly planting around 57k trees to create an impassible forest to using only 39k trees for the same effect. Also found some settings that will be good for thinner forests when I start looking into adding mor…
![RPG Project - Post 5](https://uploads.gamedev.net/profile/photo-thumb-9282.gif)
Memory leaks have pretty much been at the center of my focus for this project for the past few weeks. There really isn't a lot that's interesting to post about while trying to hunt these things down. And up until about two days ago, the only posts I would've been making would've been appeals for he…
![RPG Project - Post 2](https://uploads.gamedev.net/blogs/monthly_11_2012/blogentry-9282-0-14091900-1354130382.png)
When I started this project I thought I'd go with a top down 3/4 view , figuring that it should be easier to do. I've spent the past two weeks fighting with what I though should've been some simple layering.
I had hoped to be able to quickly get a video going of a character walking around the game w…
I had hoped to be able to quickly get a video going of a character walking around the game w…
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