kseh's blog

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Edmonton, AB
28 comments
3 followers
76 entries
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kseh
January 19, 2019
Dungeon Crawler Challenge - Update 3

A variety of things worked on over the past week.

I've done some work to get the PC able to jump. The idea I'm thinking of is that there'd be palces with breaks in the floor you'd have to jump accross. I'm thinking of tieing that to the equipment weight you're carrying and decreasing the len…

2,310 views
kseh
January 14, 2019
Dungeon Crawler Challenge - Update 2

This past week I ended up working on a torch light feature. I feel as though I should've been focusing my time on creating enemies to fight and items to pick up and use but this was something I just couldn't pull myself away from. Always so close to having everything worked out that just a littl…

2,150 views
kseh
January 05, 2019
Dungeon Crawler Challenge - Update 1

Been working on my project for the Dungeon Crawler challenge for about a week now. I think I'm fairly happy with the maze generation I have. I'm using the Accidental Noise Library to basically generate some initial chambers to a tile map. Then I iterate through the map, flood fill any open chamb…

2,729 views
kseh
December 21, 2018
Frog's Challenging Journey - Update

I really wanted to try and deal with a bug that was reported for this project, even though the challenge is long done and I already got the really cool badge, especially since I was able to recreate the issue and it seemed as though it was a bug that'd be in my other projects that use the code a…

2,269 views
kseh
December 03, 2018
Frogger Challenge - Post Mortem

Some positive stuff:

I had a lot of fun working on my game and I'm quite happy with what I ended up submitting.

The bits of polish like the main menu, points gained indicators, and level transitions are things I haven't tried to add before. Each is just a small feature but together they …

2,175 views
kseh
December 01, 2018
Frogger Challenge - Frog's Challenging Journey

Just a quick blog entry to go with my submission.

 

1,653 views
kseh
November 27, 2018
Frogger Challenge - Update #5

Just a short post today. Watching more entries come in, I'm concerned about getting everything done this week. I've just recently got the game over condition sorted out and still need to work on level transitions and try to put together a few more levels. The concern there is that I"ve hard coded…

1,665 views
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kseh
November 20, 2018
Frogger Challenge - Update #4

A bit late with this week's update. Last week was spent looking at trying to do some kind of scoring and also working on some changes to the way I have scrolling.

For scoring, I went with using a data field in the tiles to set how many points you get for landing on any given tile. Currently,…

2,278 views
kseh
November 13, 2018
Frogger Challeng - Update #3

This week I looked at having cars properly generated on one end of the level and destroyed on the other. And some adjustments so that I'll be able to tweak frequency and travel speed a little later on. It's hard coded at the moment still and I'm pretty sure it's not all tuned quite how I want it…

2,327 views
kseh
November 03, 2018
Frogger Challenge - Update #2

This week, I've been able to get together a splash animation that you see when the frog jumps into water. I've also tried using it but modulated red for when a frog hits a car but it's difficult to notice. It's fine for a placeholder for the time being though and the animations do the job of tak…

2,546 views
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