kseh's blog

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Edmonton, AB
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3 followers
76 entries
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kseh
October 27, 2018
Frogger Challenge - Update #1

I'm taking a shot at this Frogger challenge using the custom engine I've been using for way too long now. I'm hoping to find that it stands up to the task reasonably without the need for extensive diversions from what I've established. The "engine" I use is just C++ code that I've developed over…

2,737 views
kseh
October 18, 2018
Project One Day - Update #3

I've been focused on getting assorted bits of programmer art furniture added into the house. And in doing so, finding little quirks and work around (mostly related to collision stuff) to try to get things to work and look like I want it to. The way I've gone about my collision detection stuff, I…

2,284 views
kseh
July 13, 2018
Project One Day - Update #2

At this point I'm finding the in game editor that I've put together to be fairly functional. I have save and load functionality that works as would be expected for the player and a save function that I can use to setup a level's initial state. I didn't want to go with using tiles for walls so the…

2,409 views
kseh
June 06, 2018
Project One Day - Update #1

I created the project page for "One Day" about 3 months ago so I thought it's about time to write something more.

In general the project is to create a story on rails kind of RPG project. Fairly simple functionality with just the player moving characters around and having them give their lin…

1,581 views
kseh
August 16, 2017
Kseh Woa V - 2017-08-15 (Wovanosh post mortem)

So WOA V has come and gone. My submission was supplied just barely under the wire, flaws and all. Over all, I'm fairly happy with my submission and I don't really want to point out all the assorted negative things to the judges that I see when I look at it but those are the things that I had hop…

3,322 views
kseh
August 12, 2017
Kseh Woa V - 2017-08-12

I'm somewhat close to having at least a preliminary entry even if it doesn't quite fit with my original description. I seem to have almost a bullet hell sort of thing. If I can get around to positioning some actors on the levels, and maybe be able to do more than just one level, or maybe load at…

2,933 views
kseh
August 11, 2017
Kseh Woa V - 2017-08-11

Below is a screen shot of some assorted items that I've placed in a part of a world that I've flown the UFO to.

Basically, I now have an in-game editor to place the castles, house, wizards, and alien troops (though the alien troops are not supposed to have an on world starting positions). I …

1,861 views
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kseh
August 10, 2017
Kseh Woa V - 2017-08-10

I'm seeing in a lot of people's blog entries that they're not as far along as they'd like or that they didn't get much time in the past while and so on. I actually managed to get a decent amount of time to work on this today but still didn't get as much done as I would've liked.

But I finall…

2,133 views
kseh
August 09, 2017
Kseh Woa V - 2017-08-09

So the plan for today was to get some kind of level loaded up. I've been able to import some tile maps generated from an old project which works quite nicely for the world terrain. However I had some terrain type contour lines that smooth out the tiles nicely and I haven't been able to get that …

2,002 views
kseh
August 08, 2017
Kseh Woa V - 2017-08-08

So, I guess I've pretty much committed myself to going with "Alien Invasion" and "Castles" such that the game I'm hoping to make has the player flying around in a UFO, dropping off alien troops to invade a town, and hopefully having some enemies to shoot at and avoid. I figure maybe wizards, tha…

1,726 views
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