EOTH (Evil Of The Hellfire)

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Hungary
This Blog is dedicated to my ventures with EOTH, an ARPG concept (built on the foundations of classic games; for more info, please visit the project's main page), where I explore ideas and put them into usable concepts. Whilst aiming to regularly post about the many things that concerns the production and my person in general. If you've any question, or wish to join me on my quest, feel free to reach out to me! Thank you, and have a nice day.
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43 entries
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theaaronstory
July 16, 2019
Combat mechanics, Mini-games and Familiars
Combat mechanics

This was a bit of a headache, as I really wanted to do something different with the current combat mechanics. Using only the mouse, two or maybe three buttons, is--to put it simply--boring as hell. It requires little to no effort and provides almost zero engagement (esp…

2,642 views
theaaronstory
July 14, 2019
Decisions, Enemies, Bosses (game mechanics)
The good, the bad and the in between

Even though the core gameplay revolves around action, I still wanted to have that feeling of "Your actions affect the world" kind of vibe. Nothing too crazy, but just enough for you to get a kick out of it. But what do I mean by that? Well . . . EOTH has …

2,865 views
theaaronstory
July 14, 2019
Inventory . . . What inventory? (#management)
No more faff

Inventory management is always a chore, and it usually gets worse as the game progresses. For one thing, it always covers up a huge portion of the screen (if not all of it), and pulls you out of the action. Which can be troublesome, when you wish to grab something from the groun…

2,767 views
theaaronstory
July 13, 2019
Features and whatnots (+life after beating the game)
Figure no.1

Been thinking of having a way to personalize your appearance, if you wish to do so. It would be a semi-traditional crafting system, where you could potentially make an item from scratch (from sourcing the materials/mining, all the way up to making them). The main difference would…

2,720 views
theaaronstory
July 12, 2019
Blast from the past II.
Naming the project

Did something unusual yesterday, and went through my box of childhood memories, which I haven't done in a long time. You see, ever since I played my first video game, or held my first gamebook (which at least was like twenty something years ago), I always wanted test my ab…

2,446 views
theaaronstory
July 11, 2019
A blast from the past
A blast from the past

Oh wow, it does feel like 2000 all over again. Or at least from the perspective of said art. The goal was to come up with a quick concept, for the Necromancer, turn it into reality, whilst trying out some different styles. Wanted to stray off from the traditional path a…

1,938 views
theaaronstory
July 09, 2019
Story concept and gameplay wish list
Story concept

As a small sidetrack, I thought to come up with the basics of this hypothetical ARPG. It follows as such:

Quote

Times were changing fast, and the power of the old gods started to fade away. O but they warned us that this would happen, if we would turn our ba…

1,934 views
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theaaronstory
July 09, 2019
Concepts and style

[PSA: moved my blogs to a new project]

Been working on the idea of coming up with a hero pose for my hypothetical Necromancer (you can find more info at my twitter account, where I post more often: @theaaronstory). After a sketch or two, I've landed on this de…

2,243 views
theaaronstory
July 07, 2019
Untitled ARPG art test

After yesterday's tests, I thought to do more research, in order to get closer to my desired 2000s art style. However, under closer inspection, I didn't anticipate to find that apart from some technical aspects (mostly), there's not much to it. Also, I've found out more about how Diablo 2 assets…

2,445 views
theaaronstory
July 06, 2019
Untitled ARPG (ISO TEST NO.4)

Did more testing, and managed to get a bit closer to that 2000's vibe. However, it's still not quite what I was hoping for . . . but it's definitely something, I guess.

 

Meet the Barbarian from D2.

Read more in EOTH (Evil Of The Hellfire)

2,907 views
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