EOTH (Evil Of The Hellfire)

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Hungary
This Blog is dedicated to my ventures with EOTH, an ARPG concept (built on the foundations of classic games; for more info, please visit the project's main page), where I explore ideas and put them into usable concepts. Whilst aiming to regularly post about the many things that concerns the production and my person in general. If you've any question, or wish to join me on my quest, feel free to reach out to me! Thank you, and have a nice day.
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43 entries
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theaaronstory
August 12, 2019
Slow and steady steps, #Future
[edited version]
Slow and steady steps, #Future

Been away from blogging for a while, as I've been constantly experimenting with different engines and solutions (for my non-coder side, that being said learning LUA seems a good way to "get back" into coding, with my first choice), to be able…

3,437 views
theaaronstory
July 30, 2019
Quick random doodles

Exactly what the titles says: Did some random doodling yesterday and today.

2,558 views
theaaronstory
July 29, 2019
First boss concept and whatnots
First boss concept

High under the sky, there is a place, that has been long forgotten. Guarded by the hands of faith that will strike down whomever tries to enter their sanctuary.

This place marks the entrance of th…

2,881 views
theaaronstory
July 25, 2019
Aesthetics and some questing
Aesthetics

This entry would be a quick follow-up to my To pixelate, or not to pixelate topic, where I briefly talked about my aesthetics problem of using pixelated art vs. modern HD masterpieces. Strangely enough, yes…

2,525 views
theaaronstory
July 25, 2019
The next step? (Prototyping & funding?)

The next step?

Just some thoughts and worries that I've been having lately: [When a hypothetical scenario is wanting to become reality.]

  • It's one thing that somebody is 100% dedicated to their project, but it's an entirely other matter, when it comes to judge its own market value:…
  • 3,964 views
    theaaronstory
    July 23, 2019
    It all rests upon . . . the story (#NewLore)

    Technically, I've completely abolished my initial story concept for EOTH. Which ended up being a pressure release, in some regards. [Although, there was a conscious decision behind the way it was laid out: simply, had no time to think about it.] Was not a fan of how flat and similar it was t…

    3,130 views
    theaaronstory
    July 20, 2019
    Spicing up the AI (game mechanics)

    Above the usual tropes of having good design, character, specialty and synergy, thought I'd add some [basic] special cases to the mix:

  • Angle of attack: Enemies would be able to come from all 360 degrees, and would not be limited to the ground plane.
  • Player's cone of vision: It wo…
  • 4,410 views
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    theaaronstory
    July 19, 2019
    To pixelate, or not to pixelate. That is the question.

    Up until recently, I was convinced that using pixel art was the most suitable for this project. Aside from it giving you a unique feel, it also has qualities that a more modern render just cannot compete with: It has that special magic to it, which is really hard to beat. Furthermore, I would av…

    4,847 views
    theaaronstory
    July 19, 2019
    Power Creep, Gear, Loot and Drops #D&D, and Eccentric Design (game mechanics)

    Power Creep

    Was bit overly hyped about this project yesterday, and was pondering on what else could be implemented, if a prototype was made (which is something that's outside my expertise--unfortunately). One thing stood out, right from the very beginning, was the old phenomena of Power…

    2,941 views
    theaaronstory
    July 18, 2019
    Fast traveling, Vendors and Semi-Open World (game mechanics)
    Fast Traveling

    There's this one thing that has been bothering me lately: the question of waypoints. Specifically the way they're implemented. [Of course one could argue about their right to exist in the first place, but not today.] If not properly used, they have to potential to become …

    3,549 views
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