EOTH (Evil Of The Hellfire)

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Hungary
This Blog is dedicated to my ventures with EOTH, an ARPG concept (built on the foundations of classic games; for more info, please visit the project's main page), where I explore ideas and put them into usable concepts. Whilst aiming to regularly post about the many things that concerns the production and my person in general. If you've any question, or wish to join me on my quest, feel free to reach out to me! Thank you, and have a nice day.
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43 entries
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theaaronstory
March 21, 2021
What three months of networking has taught me about the industry

This is a follow-up to my last entry (Fighting the Status quo that's killing my start-up), which to be earnest, hoped that it would turn out to be entirely different, and would only serve as a cautionary tale at best (opposed to this one); although the cracks were clearly visible at the writing of …

6,785 views
theaaronstory
February 19, 2021
An Open Letter to the industry: Fighting the Status quo that's killing my start-up

Dear All,

Hope this letter finds you well.

I have been climbing this ever-towering mountain with nothing, just my bear hands for years and years. Slowly, but surely, the goal of "reaching one's dream" became part of my fabricated destiny: As I wished to prove the world that said dreams are worth figh…

4,780 views
theaaronstory
November 30, 2020
Backlog and taking it to the next level with a Major Announcement!

A lot has happened since my last blog entry–which was more than two months ago–and considerable changes occurred–both the good and bad kind. I'll go through all of them in detail below, explaining the whats and whys, and share one of the most important announcements of my life. So strap in, as this…

4,180 views
theaaronstory
September 21, 2020
Drafting a real time (simulated) ARPG combat system (long-post, details and link to table) #design

Originally, the plan was to fix up some of the bugs (which I quickly did already) that seemingly crippled the already in-place climbing system. Then move on with completing the stamina system (currently it only covers ground movements, have a video about it if interested). However, as I was remakin…

6,664 views
theaaronstory
September 15, 2020
Biggest unique feature update yet: Spell casting with mouse! (long post, with goodies inside +video)

Way-back-when in early 2019, I had this idea of revisiting my childhood origins (of RPGs and tabletop, etc.), as I kept having these ideas to do so; a familiar feeling that pursued me, through my entire life, to tackle projects of my own. For one reason or another, things happened the way they…

6,585 views
theaaronstory
July 15, 2020
Unleash your inner demon! (New character animations, climbing system, and flight) + Video

This update was one of the most fun I've had in a long time! So buckle up, as I guide you through how the “your actions change the world” trope was extended to the player character, and how it changed the entirety of this update, from start to finish!

You can also skip to the very end, for the TL;DR…

6,000 views
theaaronstory
June 19, 2020
Unexpected journey

Of Source Code, more pathfinding, stamina and more!

It all started with a simple checklist, which I put together for the next update:

  • Fix glitching cursor; and disable input while minigame is active
  • Add 3D movement
  • Fix wall pathfinding/glitching
  • Add dash/roll option to mouse (ctrl+mouse movement)
  • Re-impl…
4,010 views
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theaaronstory
May 15, 2020
State machine controlled cursor minigame, and of the gaming industry (long entry with video)
Failing the industry

Before reading on, please have a look at this short (2 min) video (in case you missed my previous entry), just so we're on the same page.

For the longest–it feels like–I've gotten used to the fact–if there's-ever such a thing in a person's life–that most of my ambitions, goals, i…

5,652 views
theaaronstory
May 02, 2020
Made a Dark Souls 2 video and trying to make a 3D cursor!
Of production

So-o after finishing the base of the player controller (from last time), I thought to give myself a little break, and do something less demanding and more fun: in the form of creating some custom cursor animations. Well, suffice to say that I was in for a treat! Can't show you much (af…

6,905 views
theaaronstory
April 21, 2020
Super-light & super-fast pathfinding
The long road to success

Well . . . This past month was quite the interesting: First, shortly after my last entry, I discovered that by removing a chuck of the climbing system, it made it work much better and faster. So that was a thing. However, the elephant in the room was the idea of creating an …

7,209 views
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