#ifdef TRAPPER_ZOID

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TZ's gamedev journal
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Trapper Zoid
November 17, 2005
Day 2 of Development
Internet was down last night, so I couldn't post up a screenshot. I haven't got one with me at the moment, so you'll have to use your imaginations.

I had to do some Ph.D. stuff yesterday, so I only had a few hours to work on the game. I've added control to the sub, and made an automatic camera that …
305 views
Trapper Zoid
November 16, 2005
Day 1 of Development
Here's a short summary of how I far I've gone with my "one week" game; "not very". Maybe it wasn't such a good idea to try to go straight into a one week competition just after a crunch period. Plus my body is constantly screaming for coffee; I hate trying to beat down caffeine addition.

Still, toda…
255 views
Trapper Zoid
November 15, 2005
Woohoo!
After a week of worrying, procrastination, sleep-deprivation and too much coffee, my conference paper is finally submitted! Now I can begin the long and painful process of decaffeination. I can also have a full night's sleep (if the coffee sludge that makes up my bloodstream doesn't keep me jittery…
337 views
Trapper Zoid
November 14, 2005
Intermission II: Four Days, One Game
Not much to report on the game creating front from me. I'll be free to work on my own projects again after tomorrow, however.

I've decided to try and create an entry for this "One Week One Button" competition. I was planning on setting myself a bunch of one week game creation tests anyway, so I migh…
289 views
Trapper Zoid
November 08, 2005
Intermission: General rant against retail PC games
This week I'm busy writing another conference paper (well, maybe I've been more busy procrastinating over writing this conference paper, which is why I'm writing this), so there won't be much more done on Project Nova until next week.

However, as an intermission from Project Nova and the "Spring's Q…
402 views
Trapper Zoid
November 05, 2005
Spring's Quest I: Just Falling Down
This marks the start of another series of bad computer game puns. It was hard to think of an appropriate rhyme for "King" that makes sense, but I suppose there's still one month left of spring (at least in this hemisphere). That means I have to make seven more journal entries this month! Of course,…
283 views
Trapper Zoid
November 03, 2005
Quest for Game Glory V: Lag and Ire
I couldn't get a lot done last night on Project Nova; this time I can blame the weather for my lack of energy (80% humidity in Canberra?!) All I did was implement fullscreen mode (which frankly wasn't that hard), and played around with the background layers a bit.

The tearing of the scrolling backgr…
330 views
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Trapper Zoid
November 02, 2005
Quest for Game Glory IV: Shadows of Fontness
After feeling slightly pleased with my "lattice 'o squares", I've noticed that the background is stuttering slightly while scrolling. It could be because I'm not waiting for the vertical retrace (mainly because I don't know how to do that yet in OpenGL under SDL [smile]), so I decided to figure ou…
333 views
Trapper Zoid
October 31, 2005
Quest for Game Glory III: Pages of Flaws
Site didn't seem to be up this morning, but it seems to be back up now, so I can add my journal post!

It's been a while, but now it's November I should post another journal entry on my progress on Project Nova.

Unfortunately, I haven't quite made it to the point I wanted to be at. By this time, I wan…
306 views
Trapper Zoid
October 20, 2005
Quest for Game Glory II: Trial by Compiler
Quick update on my progress so far...

After much effort, the mangling of makefiles, and general swearing at my computer, I've managed to get all the libraries I need compiled and working on my system. The SDL and OpenGL sample code shows how to draw triangles and squares to the screen, which is pret…
253 views
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