The tearing of the scrolling background is starting to bug me. I'm only a beginner at graphics programming, but I think it's the lack of syncronisation with the vertical retrace. I can't find anything in my tutorials and documentation on SDL and OpenGL to figure out how to do that though.
I've also given up trying to implement text in this game; I'm not going to use it, so why bother implementing it just for debugging's sake? I'll figure out how to do it in my next game. For now, I'm just saving information to my log file. Presently my FPS is around 700 with my scrolling background, so I don't think I'll have a problem there.
If anyone has any suggestions on how to remove that annoying flickering with SDL/OpenGL, I'd be happy to hear them. I'm going to read through my new book on OpenGL tonight to see if there's any help there, but if I can't solve it I'll have to post a series of questions on the forums tomorrow.
Also I need to find another series of games to base my entry titles on, as I've run out of "Quest for Glory" games [smile].
Keep at it, and I hope you figure it out soon.