I felt a little bit guilty about stating that I wouldn't have any screenshots for my game for a while (and posting a screenshot of One Must Fall instead), so I decided to whip out my digital crayons once again and try to understand procreate Painter classic via drawing some concept art for my hexag…
Since I'm still not working at peak effectiveness, it's pretty clear that I'm not going to be able to finish an alpha version up to an acceptable standard for release on the Internet. Besides which, I've started to really warm to the idea of creating a block-based puzzle game, and I think I'll put …
Status report on Project Alpha Redux: currently not going all that well. For some reason I just can't seem to stay focused on working. Maybe it's the increasingly warm weather, or maybe I'm just tired after the whole year and looking forward to my fortnight trip back home? Either way, I'm going to…
It's now December. 2005 is nearly over. However, it isn't over yet! I've still got three weeks before I start my Christmas/New Year holiday back home in Melbourne, which should be enough time to make a start on a new project. I've been slacking off a bit over the last few days, so it's time to get …
Project Poisson: Pierre and the Fish - Postmortem
The following is a postmortem for the development of "Pierre and the Fish" (codenamed Project Poisson). While this document is mostly for my own personal development, it may be of interest to other people, so I will try to make this accessible to oth…
The following is a postmortem for the development of "Pierre and the Fish" (codenamed Project Poisson). While this document is mostly for my own personal development, it may be of interest to other people, so I will try to make this accessible to oth…
While I meant to have a break over the last week, I did manage to make a few small changes to "Pierre and the Fish", which I have uploaded into a GD Showcase entry. I'd be grateful to anyone who tries out the new version and shares their opnion.
I'm not going to make many more changes to the game, a…
I'm not going to make many more changes to the game, a…
I've had some rest now, and my mind state has returned from "gibbering maniac" to "crackpot eccentric" (my usual state of mind), so I hope I didn't post anything too insane while bits of my brain were malfunctioning. At least it wasn't as bad as crunch time last year where my brain forgot how to re…
ANOTHER ANNOUNCEMENT!
After a change in the title, Pierre and the Fish is now beta, and can be downloaded here. I'd also appreciate it if you would try it out, since I've only tested this on my computer. I won't be making any more changes to this in the timeframe of the contest (as I'm meant to be w…
After a change in the title, Pierre and the Fish is now beta, and can be downloaded here. I'd also appreciate it if you would try it out, since I've only tested this on my computer. I won't be making any more changes to this in the timeframe of the contest (as I'm meant to be w…
ANNOUNCEMENT!
My Pierre Poisson game is now alpha, and can be downloaded here! I'd be grateful for anyone to test out a copy, since I've only really tested this on my machine.
Please note that I just found that there might be a problem running this game in 16 bbp resolution. The game itself chooses 3…
My Pierre Poisson game is now alpha, and can be downloaded here! I'd be grateful for anyone to test out a copy, since I've only really tested this on my machine.
Please note that I just found that there might be a problem running this game in 16 bbp resolution. The game itself chooses 3…
I managed to get a bit more done on The Amazing Aquatic Adventures of Pierre Poisson: Oceanographer Extraordinaire! yesterday. Features implemented include:
- You can now collect fishies! My game is now valid for the theme of the competition!
- Added "seedweed" as an obstacle
- Added sound and music support…
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