I've finished up my research paper, so now I can start properly working on game dev. stuff without feeling guilty. I can also start filing these weekly updates on the weekend, like I had originally planned to.
I've spent a bit more time now trying to figure out the best way to animate my characters,…
I've spent a bit more time now trying to figure out the best way to animate my characters,…
I've finished up my research paper, so now I can start properly working on game dev. stuff without feeling guilty. I can also start filing these weekly updates on the weekend, like I had originally planned to.
I've spent a bit more time now trying to figure out the best way to animate my characters,…
I've spent a bit more time now trying to figure out the best way to animate my characters,…
I've finished up my research paper, so now I can start properly working on game dev. stuff without feeling guilty. I can also start filing these weekly updates on the weekend, like I had originally planned to.
I've spent a bit more time now trying to figure out the best way to animate my characters,…
I've spent a bit more time now trying to figure out the best way to animate my characters,…
I hate writing research papers; they always seem to take forever to get right, and I'm a natural at finding ingenious ways to procrastinate, such as writing entries for my journal [wink].
Or for another example, sketching pictures of mousey heroes (I'd forgotten how fun drawing and character creatio…
Or for another example, sketching pictures of mousey heroes (I'd forgotten how fun drawing and character creatio…
Since I've been spending my game dev time drawing page after page of concept art, I might as well post the present state of evolution of "Jack", the nickname I've given the hero of "Project Jack" (I'll think of a better name once I get to actually writing the design)
As you can see, Jack has become …
As you can see, Jack has become …
Whoops, I've several days late with my weekly update to the journal. This is mostly because I haven't got anything too exciting to post. Over the last week or so I've had a lot of Ph.D. work to focus on. I've also been the victim of a universal conspiracy to sap me of all my energy, via constant ho…
It's a bit late, but I guess it's time for a weekly update.
I've decided that many of my problems looking for a new project stem from having two objectives for my games. The first is to try to make "indie quality" games: to satisfy my wish to become a game designer, and to have at least a slight cha…
I've decided that many of my problems looking for a new project stem from having two objectives for my games. The first is to try to make "indie quality" games: to satisfy my wish to become a game designer, and to have at least a slight cha…
After spending a day of brainstorming and planning, I'm starting to think that I might have dived in a bit too soon with "Project Everest". I really like the concept of trying to reach the summit of a mountain; I've got a good vision of what the game should look like and feel to play. I was thinkin…
John Hattan was dead on with his comment to the last entry; I have been making too many excuses with regard to my work. While it's fine to only work on hobbies when I feel like it, the whole point of this current project is to make the transition from a hobby towards a more professional approach to…
It's Friday, so I'll not feel so guilty about not being able to concentrate. It might be because this is my first full week back from the holidays, it might be all the admin, or it might be because of the hot weather (actually, this is probably the main factor), but I'm mentally exhausted even thou…
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