#ifdef TRAPPER_ZOID

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Australia
TZ's gamedev journal
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383 entries
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Trapper Zoid
February 11, 2006
Weekly Update: Back to Basics?
I've finished up my research paper, so now I can start properly working on game dev. stuff without feeling guilty. I can also start filing these weekly updates on the weekend, like I had originally planned to.

I've spent a bit more time now trying to figure out the best way to animate my characters,…
244 views
Trapper Zoid
February 11, 2006
Weekly Update: Back to Basics?
I've finished up my research paper, so now I can start properly working on game dev. stuff without feeling guilty. I can also start filing these weekly updates on the weekend, like I had originally planned to.

I've spent a bit more time now trying to figure out the best way to animate my characters,…
227 views
Trapper Zoid
February 11, 2006
Weekly Update: Back to Basics?
I've finished up my research paper, so now I can start properly working on game dev. stuff without feeling guilty. I can also start filing these weekly updates on the weekend, like I had originally planned to.

I've spent a bit more time now trying to figure out the best way to animate my characters,…
198 views
Trapper Zoid
February 07, 2006
Drawing is fun!
I hate writing research papers; they always seem to take forever to get right, and I'm a natural at finding ingenious ways to procrastinate, such as writing entries for my journal [wink].

Or for another example, sketching pictures of mousey heroes (I'd forgotten how fun drawing and character creatio…
390 views
Trapper Zoid
February 02, 2006
Concept Art Evolution!
Since I've been spending my game dev time drawing page after page of concept art, I might as well post the present state of evolution of "Jack", the nickname I've given the hero of "Project Jack" (I'll think of a better name once I get to actually writing the design)



As you can see, Jack has become …
422 views
Trapper Zoid
January 31, 2006
A few days late for the journal update
Whoops, I've several days late with my weekly update to the journal. This is mostly because I haven't got anything too exciting to post. Over the last week or so I've had a lot of Ph.D. work to focus on. I've also been the victim of a universal conspiracy to sap me of all my energy, via constant ho…
238 views
Trapper Zoid
January 22, 2006
It all depends on your point of view...
It's a bit late, but I guess it's time for a weekly update.

I've decided that many of my problems looking for a new project stem from having two objectives for my games. The first is to try to make "indie quality" games: to satisfy my wish to become a game designer, and to have at least a slight cha…
391 views
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Trapper Zoid
January 14, 2006
Plan B
After spending a day of brainstorming and planning, I'm starting to think that I might have dived in a bit too soon with "Project Everest". I really like the concept of trying to reach the summit of a mountain; I've got a good vision of what the game should look like and feel to play. I was thinkin…
314 views
Trapper Zoid
January 13, 2006
Personal Development
John Hattan was dead on with his comment to the last entry; I have been making too many excuses with regard to my work. While it's fine to only work on hobbies when I feel like it, the whole point of this current project is to make the transition from a hobby towards a more professional approach to…
268 views
Trapper Zoid
January 12, 2006
New project decided on for next few months
It's Friday, so I'll not feel so guilty about not being able to concentrate. It might be because this is my first full week back from the holidays, it might be all the admin, or it might be because of the hot weather (actually, this is probably the main factor), but I'm mentally exhausted even thou…
307 views
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