#ifdef TRAPPER_ZOID

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Australia
TZ's gamedev journal
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383 entries
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Trapper Zoid
April 15, 2007
Keep it simple and give it soul
I'm back in Canberra now; have been for a while. The flight back went without a hitch, although I'm always mildly amused by the lifejacket part of the mandatory safety instructions given by the flight attendants. If we need those on a domestic flight between Melbourne and Canberra then something ha…
329 views
Trapper Zoid
April 08, 2007
Festival of Chocolate
Happy Easter everyone who subscribes to the appropriate religion - for
those of you who don't, I hope you can use today as an excuse for eating lots of chocolate.

I'm currently staying with family back in my home city of Melbourne. I'm here for a few more days than I feel necessary due to me captial…
305 views
Trapper Zoid
April 03, 2007
Weekly Report
Sadly, productivity is down somethingty-eight percent this week. My limited time management skills have been completely shot as time seems to whiz by without corresponding action. I can put it down to a number of external factors, but it's mostly due to weakness and lack of focus. Yup, it's another…
392 views
Trapper Zoid
March 29, 2007
We Get Signal


Here's my latest architectural diagram. Once again you can click on the image for the larger version.

The main changes are:
  • Events are now called signals. I've been getting ideas from this thread on event managers and consequently looking into boost::signal, and I'm liking what it does. It does every…
326 views
Trapper Zoid
March 27, 2007
Now in Colour!
I've made some updated to my system architecture diagram. Again click on the image for a larger version:



Again it's still a draft, and I haven't put in any links showing the relationship between the boxes. However I'm starting to get a better feel for how everything fits together.

In this version, th…
309 views
Trapper Zoid
March 26, 2007
Architecture Overview


I'm still plugging away at the architecture for my revamp of the engine. Above is a hacked together diagram in Inkscape showing where I presently am; click the image for the larger version. Most of those modules are unchanged from what I current have in Ice Slider, however I've added in a few new t…
227 views
Trapper Zoid
March 23, 2007
The Architecture of Graphics
I played in a friendly corporate cricket tournament today with some friends and colleages from my research school. We came second last, one better than last year. Go us. We had two Canadian players on our team playing for the first time who ended up being not too shabby, around the same as me. Whic…
281 views
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Trapper Zoid
March 22, 2007
Exploring Software Architecture
I've moved back into software architecture design for a bit. I have spent some time running through some requirements for my Diagonal game system. The code I have for Ice Slider was okay to begin with, but after some aimless feature adding it turned into what I believe is termed a "big ball of mud"…
296 views
Trapper Zoid
March 18, 2007
Market Segment Dilemma: Hardcore off limits?
I have been skimming over the Indiegamer Developer forums, and have been pondering on my previous post about making retro-ish games as an indie market. Unfortunately, the impressions I am getting from the market out there are not backing up my own desires. It is a condundrum that I need to work thr…
439 views
Trapper Zoid
March 18, 2007
Unexpected Long Weekend!
Well this is unexpected. I must have been so wrapped up in what I was doing I did not realise until just a while ago that tomorrow is Canberra Day, and thus a public holiday in the ACT. It is a nice surprise to find out on a Sunday evening that you have an extra day of weekend! Of course as a grad …
360 views
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