Projects Of Some Degree Of Interest

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An update blog for projects going on that have some degree of interest

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122 entries
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jb-dev
November 26, 2018
Weekly updates #22 - LETHAL

Hi there, and welcome to this very special weekly update!

Yes indeed, this one can be special. Everything about this update is related in one form or another to death.

As you may or may not know death (or the capacity for a player to lose) can be an important part of any game. It can tak…

1,928 views
jb-dev
November 19, 2018
Weekly Update #21 - Getting In The 【Game】

 

Last week was intense! There's a lot of new stuff!

So without further ados, let's cut the cheese. ?

Loading Screens A-Plenty

So last week I said …

4,024 views
jb-dev
November 12, 2018
Weekly Updates #20 - Loading...

Last week wasn't concretely visual or anything... It was mainly an integration one.

There was also some graphical updates plus I've also made part of the options menu.

Graphics

First, let's talk about those graphics.

Previously, the skybox was of a solid colour. This was a place…

2,712 views
jb-dev
November 05, 2018
Weekly updates #19 - Got CLASS and STYLE

Last week started with some kind of epiphany: I've kinda forgotten the idea of the iterative top-down development of Agile development, which is sad.

So after a bit of reflexion, I've decided that it was time to start building stuff like menus, save files and playable characters.

This wa…

3,481 views
jb-dev
October 30, 2018
Weekly Update #18 - 【Gear Up】

Hello there, welcome the 18th edition of your favourite weekly update! ?

Last week was really intense. A lot of things were going on at once, so without any further ado, let's cut to the chase!

Pieces of equipment

First, there's now pieces of equipment in the game.

Pl…

3,742 views
jb-dev
October 22, 2018
Weekly update #17 - 禅 GARDENS

Last week was really productive. There were a lot of changes and refactoring and it was really worthwhile.

Regular rooms

Firstly, regular rooms got a major uplift. 

Read more in Projects Of Some Degree Of Interest

2,426 views
jb-dev
October 18, 2018
Flexible Room Layout algorithm

While making a roguelike game, procedural generation have to be quick and yet intriguing enough for the generated level to be fun to just pick up and play.

There are many ways to generate and laying out procedurally generated rooms. In The Binding Of Isaac, for example, you have many differe…

9,852 views
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jb-dev
October 15, 2018
Weekly Update #16 - 【Relaxation】

Last week, there was a lot of thinking going on...

There's still is least one new room plus many different refactoring.

The Spa

Firstly, there's a new room: the spa.

This is a relaxing and zen room filled with…

3,561 views
jb-dev
October 08, 2018
Weekly update #15 - 【Enlightened】

Like last week, the room development is still in progress. While there are two new rooms I've also had time to tweak the lighting a bit here and there.

3,250 views
jb-dev
October 01, 2018
Weekly Update #14 - High Stakes

Last week was another modelling one, although there were some coding to be made in the last 2 days.

Basically, I've continued the implementation of the pawnshop.

Also, I had time to add a new room.

The Pawnshop

Although already functional, the pawnshop still needed some details …

2,901 views
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