Projects Of Some Degree Of Interest

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An update blog for projects going on that have some degree of interest

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122 entries
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jb-dev
September 28, 2018
New music track released -  VIRTUAL 洞窟

I've recently released on YouTube a new track part of the game's original soundtrack.

I have yet to choose how this track is going to be used, but chances are that this track will be used in a cave-like level (mainly due to its title)

If you got any type of feedback, don't be…

1,757 views
jb-dev
September 24, 2018
Weekly Updates #13 - Serenity

Last week was a modelling one. There aren't a whole lot of new mechanics but it was still a productive week nevertheless.

Custom Font

Firstly, I've previously talked about creating a custom font to display some of the GUI icons.

Well, with the use of FontForge, we were able to add v…

3,368 views
jb-dev
September 17, 2018
Weekly Updates #12 - Having a 【Midnight Special】

Last week didn't have any particular theme, although it still was a busy one...

Statuses

First off, all statuses now have effect textures. these are really abstract, but nice to look at.

(From left to right: Bleeding, Burning, Damned, Frenzied, Frozen, Knocked Out, Poisoned, Par…

2,356 views
jb-dev
September 10, 2018
Weekly Updates #11 - Ms. Liza, I don't feel so good...

Last week I've worked on implementing statuses in the game.

To put it simply, statuses negatively affect entities. Things like poisoning or bleeding, for example, will continuously dish out damage for a specific amount of time.

Statuses

Here's a list of some statuses and their effec…

2,504 views
jb-dev
September 03, 2018
Weekly Updates #10 - yum ゝ彙ヶ

Last week I've worked on two things: Foods and Activated Items.

I can safely say that my goal was achieved, and even surpassed.

I've managed to add three working Activated Items and a whopping 9 foods in total.

So let's dive right into it.

Focus system crash course

Before we…

3,137 views
jb-dev
August 27, 2018
Weekly Updates #9 - Relic Mania

In my previous update, I've said that the next step would be to integrate relics in the game.

I'm proud to say that I've managed to implements some of th…

3,009 views
jb-dev
August 20, 2018
Weekly Update #8 - Locked down

I've decided to change the frequency of these updates: most of the times, I just do some minor updates and graphical tweaks here and there. Therefore, if I do these updates weekly, then I'll have a lot more content to write about.

So, yeah...

Last week, I've been working on adding many …

3,253 views
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jb-dev
August 12, 2018
Daily Update #7 - Another plane of being

During the past days, lots of shaders were updated and other visual things did too.

Firstly, I've added lights effects when the crystals get shattered. There's also a burst of particle emanating from the broken crystal on impact.

Also, enemies now leave a ragdoll corpse behind when they …

2,543 views
jb-dev
August 08, 2018
Daily Update #6 - Dynamically colored decals

Today was kind of a slow day too. I've haven't got a lot of sleep lately (thanks little hamster wheel in my head)

But at last, I was still able to add (and also fix) some graphical components here and there.

In short, I've made the first and last rooms of the level more distinct from eve…

2,425 views
jb-dev
August 08, 2018
Daily Update #5 - Eternal Ethernet

Today, I've worked on level exits.

When the player arrived at the last room before, nothing awaited him. He was stuck for eternity on the same level. Kinda boring, actually...

But today this is no more! Now a big Ethernet port awaits the player at the end of the level.

He just needs …

2,701 views
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