Battle Gem Ponies (Monthly DevLogs!)

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Orlando, FL

Monthly updates on the development of this crazy pony RPG that I'm spending WAY too much free time on.

So what's Battle Gem Ponies about?

Command super-powered, shape-shifting ponies in this turn-based RPG Adventure! Embark on a journey to become the best pony trainer in the world and protect the magical creatures from those who want to use their power for evil. Master the elements and special move combos to gain the advantage in Rock/Paper/Scissors style shapeshifting combat!

Reblogged from: http://www.yotesgames.com/

14 comments
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71 entries
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YotesMark
August 08, 2018
Brainstorming New Patreon Plans, Rewards, & Goals

I'm brainstorming some new plans for making the Yotes Games Patreon a much bigger deal. My general idea is that I need to put more effort into my YouTube channel due to the level of engagement that gets out of people.
But I'd like to hear some feedback from you! It'd be …
3,167 views
YotesMark
July 18, 2018
BGP DevLog #180 (Coding, Cures, and Confidence)
Hope rises as pieces of the overworld are coming together.


      Weighed down by post-delay sad vibes all week and only just now getting back into the swing of things as I write this at 3:30am on a Wednesday. This week was code fever and I wore a programmer cap tight while sprucing up …

2,925 views
YotesMark
July 11, 2018
BGP DevLog #179 (Summer Stalling)
 

     Pretty slow work week if I'm being honest. Life got in the way and the game's delayed yet another week. You know, going in you always assume you can handle the workload but only expect it to be a certain amount of time. Then you get so far into it you can't justify changing cour…

1,883 views
YotesMark
July 05, 2018
BGP DevLog #178 (Refocus on the Hook)

     Starting to build out all the actual tile maps to be used in the beginning segment of the game, up to the first badge and a little beyond, just to get players hooked and hungry for more.

     Now, while the completed Alpha won't be a thing until the entire game is playable start to…

3,723 views
YotesMark
June 27, 2018
BGP DevLog #177 (Sculpting a World)
 

     It's finally happening! Converting the maps from graph paper notes and doodles into working sandboxes that I can actually roam around in the Unity engine! Every single map in Battle Gem Ponies is coming to life AS. ? WE.? SPEAK.?

     Getting all the different tiles, placeholders…

4,765 views
YotesMark
June 20, 2018
Battle Gem Ponies DevLog #176 (Summer Makeover)

     Notice a bit of a facelift? I worked on some of the Ultra Pony designs this week, just filling in those gaps in design I was drawing a blank on for the longest while. Now I can say I'm satisfied with how everypony looks and can clearly see them animated in my head.

     Actually animati…

2,721 views
YotesMark
June 13, 2018
BGP DevLog #175 (E3 2018)
 

     After such an amazing E3, I feel reinvigorated. Gotta admit to feeling pretty jaded/apathetic about AAA gaming lately, but leave it to the Sony & Nintendo press conferences to remind me of why I love gaming in the first place. The hype I felt over the past couple days is the…

1,721 views
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YotesMark
June 06, 2018
BGP DevLog #174 (Where's The Game?)
 

     Getting REAL tired of this game not being close to finished. I admit to dying inside just a bit each passing week as I fall behind on the schedule I laid out just because the very first bullet point is the hardest pill to force down. 

     Maybe I'm crazy and doing this wrong. Ti…

1,520 views
YotesMark
May 30, 2018
BGP DevLog #173 (Let's Go Ponatina!)


Not much was done in terms of progress this week since I took about 5 days off to basically see all my friends one last time at the local convention MegaCon before swearing to lock myself away until BGP's completion. 

In place of that there is tons of Pokemon news. A fan game was released and…

1,612 views
YotesMark
May 24, 2018
BGP DevLog #172 (Map Mastery)


     The Map System I've been subconsciously dreading has finally been implemented and the rest of the menus are coming together bit-by-bit as I program all the pieces separately and connect them together (instead of cramming everything I could into one giant, unreadable script like before)…

2,406 views
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