Monthly updates on the development of this crazy pony RPG that I'm spending WAY too much free time on.
So what's Battle Gem Ponies about?
Command super-powered, shape-shifting ponies in this turn-based RPG Adventure! Embark on a journey to become the best pony trainer in the world and protect the magical creatures from those who want to use their power for evil. Master the elements and special move combos to gain the advantage in Rock/Paper/Scissors style shapeshifting combat!
Reblogged from: http://www.yotesgames.com/
Nice to have a crunchy month to work on this day after day. Things are really starting to shape up around here. Visions of running a full-fledged indie studio get clearer all the time now that I'm enjoying a taste.
This month's major milestones include training a new programmer, adding a menu to the…
With the first release of a playable build (still Patreon Exclusive until a June update) comes the bold new start of BGP. Playable updates as we make them, growing this game up from sprout to giant tree. Documenting everything along the way.
Take a gander below the break to see the development shena…
Available to the patrons out there keeping development going for so long. We're opening the curtains a bit and letting some of you inside to get a better look at what we're working on. this here is the very beginning of a very fun project.
Download the Battle Gem Ponies Combat Demo on Itch.io using …
Some crazy new decade we're having, huh? Should come as no surprise now that delays and scrapped plans are happening left and right, even here at little ol' Yotes Games, thanks to ya homeboy COVID-19.
Get some details on how we're handling the situation on the main blog.
… Aaaand one month full of crunch later, we've got battles! Actual working in-game battles! You can swap forms, use moves, alter stats, drain meters, and everything! Some visual effects are still a bit rough but all that's coming in the polish stage. The m…
Battle Gem Ponies is shaping up nicely. The fun little details are being added in now and we're seeing how far we can run with the little things being implemented in this prototype.
We've got villain concept art, working data, cutscene scripts, character animations, working menus like the Ponipedia…